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Ok and we're back. Now that the game has been saved (yes it's true that there is nothing useful about having the game saved here.) If you had Rinoa in your party
earlier you may be forced to switch your party around. Otherwise, head down (and sorta left) one screen where you will see a big crain thing. How you are supposed
to know that this is an important tower is beyond me. If you try to run around Lunatic Pandora at this point, you can draw from the various draw points around. I
think the only ones you have not yet got (or that respawn) are Confuse, Curaga, and Meteor. This is your last chance to check out what's behind those three doors,
too. If you've already done all that, I recommend just skipping running around Lunatic Pandora. It's not really worth it. On the other hand, if you backtrack all
the way to the Ragnarok and try to leave, Squall will be upset - and that's kind of funny. ;)
Anyway, go over to the tower and climb the bottom most ladder. Next run up the crain looking thing. When you get to the top, head right. When the view
changes, head forward a little bit. Notice the save point outside the cave. What does that suggest to you? Anyway, upon entering the cave, watch the CG until the
battle begins. Here you have a battle. Now the point of this battle is to keep Rinoa alive and Make Adel dead. Simple right? Remember: Most GFs attacks hurt ALL
your oponents, as do plenty of spells. Use normal attacks, or the spells/items that ONLY AFFECT ONE OPPONANT! Try giving potions to Rinoa or casting Regen on her.
On the other hand, you *can* mug Megalixirs off her at this point. XD I got 8. I like to have one character use tripple and curaga to keep everyone healthy, and
have the others try and mug from Adel (She has a Samantha Soul).
Once you have finished her off (Adel, not Rinoa), Laguna and Ellone show up. They will get Rinoa back and give you a pep talk. When you finally finish
falling, you can save your game at the first save point (the one you stop on). I like to ensure as many characters can Mug as possible here, as you can mug stones
(Meteor, Ultima, etc) from the upcoming enemies. Once you have saved your game head forward through the door, then battle "sorceresses through the ages." They're
a bunch of enenmies with less then 4k HP. Just kill them all and forget about the fact that they are appearing in different surroundings.
The first sorceress archetype has firaga, thundaga, and blizaga. The second has haste and double. After the Winhill Battle, you will meet the (obviously)
last sorceress. She's a big worm. When she starts a countdown, you better kill her fast or get your HP WAY up. Remember when you fight her that she has the
Counter Skill, which means if one of your characters hits her with a physical attack, she gets a free attack agains that character. If you took advantage of the
other sorceresses and draw-cast Double on everyone, just have them all double cast Demi. Otherwise your first move should be to cast tripple on one or two
characters and then tripple-cast Demi a bunch or just use your GFs and kick her butt. When she dies, you will be back at Edea's house. Head through the house
(either door) and down to the beach.
Go around the big rock in the middle of the sand to head down to the enterence to the castle. Climb up the chain. As you scale the chain you will notice
there are three doors below you to the left. Ok, I lied earlier when I said you can't leave. You can use one of the doors below to allow you to go back out and
fight more monsters to level up your characters, as well as save your game. You may even be able to win over additional GFs. Also, if you have defeated the Balam
Garden Card Club, you will most deffenately like this next scene. (Or if you are getting bored with all these side quests, you can skip this section, ascend the
chain normally and finish the game.)
Optional: Enter the Rangnarok:
If you just wish to beat the game you may safely skip this section. Otherwise, jump through the last door (the one farthest from where you started - you kind of
have to jump off the middle of the link) to get back to the Rangnorok. When you go through the door, you will be on the beach off the eastern coast of Esthar in
Grandidi forest. Enable Enc-None, then go north a little way until you can pass through a valley. Then follow the right wall to the small Chocobo Shrine up there.
The shrine looks like a normal Chocobo Forest, except that is is in the middle of a regular forest. Once you get there you can ride the Chocobos in this forest for
free. Just hop on him.
OK, Why would you want to do this? Because the Chocobos can run through shallow water! Head east to the coast where your door is, then follow the coast line
all the way down to near cactuar island. You are looking for the Rangnarok. (Hint: You can find it by looking for the big red dot on the full screen map. Once
you get to the Rangnarok, if you have defeated all the CC members, you can now play against them again, only this time they have RAD cards. You can complete your
full collection of cards here and card mod them for all sorts of usefull things. In addition to playing the CC group, you can also go after other GFs and devour
some enemies (See toward the end of the Disk 3 section of this walkthrough.) As far as I know, you can't enter any populated areas that I have found.
Card Club Strategy:
One of the quickest ways to get your characters really leveled up involves playing the card game here. In the room where you first found the Purple Propagator (the
one with the long stair case on the right) you'll find the two girls who are Card Club Diamond. They play with Trabia's rules. Directly up from there (through the
bit door with the ciricle) is CC Jack, who plays with Balam's Rules. If you go through the smaller door on the far right instead, you can find a save point. So
here's the trick. The girl on the left will regularly play with any card you don't have from pages 8-10. You can use the Balam / Trabia jump to try and have
various rules you don't like abolished. This means you can get rid of random, if you haven't already. One thing to know about CC Diamand. The one on the LEFT is
the one you want to play. She plays with pretty much all cards. The one on the RIGHT only plays with SOME cards. If you play Left CC Diamond, she'll play with the
first page 8 card you don't have, then the first page 9, then the first page 10. This means you can Card Mod the Angelo card into 100 Elixirs, then Med LV-Up those
to 10 Megalixirs, then win back the Angelo card and quickly get yourself 100 Megalixirs, which could come in handy. I like to play with Irvine, Zell, Edea, Seifer,
and Squall. That's a power card in every corner, and Zell as a good all-rounder. I'm guessing you're OK with becoming rediculusly overpowered at this point, so
here's a guid for which cards to use and win back, and what you can do with them:
Need Money? You can sell Card Mod Laguna's card into 100 Heros, which can be sold for 750,000. Or you can turn them into 10 Holy War-trials,
which can then be turned into a Holy War.
When you have had your fun, return to the area where you got the Rangnarok and go through the doorway there to return to
the main plot line.
||What you get
||Each LuvLuv G will Raise compatibility w/ all GF by 20.
|10xHoly Wars => 2xKnight's Code => Forbid Med-RF => 2x Vit-Up
||10xAdamantines => 2xVit Up
||1xMonk's Code => 1xStr-Up
||5xRocket Engines => 1xSpd-Up
||10xHyper Wrist => 1xStr-Up
||10xRoyal Crowns => 1xMag-Up
There are two other doors by the chain. The first door teleports you to Galbadia- Wilburn Hill (near the now destroyed missle base). For
yucks, you can go stand on top of the missle base remains and draw confuse. ;) The second door takes you to Centra- Serengetti Plains. You
can get to the Centra Ruins from here, and obtain Odin and/or Tonberry at this location. I'm not sure there is anything else you can do on
the Centra plains. Well, other than fight fish, jelleyes and geezards. I suppose you can get a chocobo at the chocobo forest there, but, uh,
The Castle Improper:
Here we come a castling among... Oh Sorry, lost my focus for a bit there. (Danged ADHD!) Head up the
chain from the beach where Edea lives (You have to go through a door to get there, though.) When you get to the top, you can save your
game (and draw flare if you don't have all your chars full of it) and I suggest you do. Once saved, you can go back down the chain and
level up your guys if you thing you don't have them good enough. When you have saved your game, head forward and all your other
characters will show up. You will be allowed to select a new party, then you enter the castle. What's going on here is that there are
different monsters in the area here that have sealed off certain powers.
You must get your powers back so that you can do things like save your game, revive down members, use items, use GFs, etc. Your party
is broken up into two groups. I recommend two parties where one group (the usless one) only have Diablo's Enc-None ability. This party is
only used to pull levers and flip switches, etc. The other party should be REALLY buff and kick-butt. I'll go through this in the order I
recommend you do it. If you think you have a beter way of doing it, by all means let me know. Also, depending on which end game strategy you
want to use, there are two ways to work this. One strategy is to get all your guys up to really powerful, and the other strategy is to just
use three good guys to beat this section. If you are planning on getting all your guys up to powerfull, don't forget to switch around the
character's you are using to do the real battles. They way I do it is this: when I go to save my game afer every major battle, I look to make
sure I am fighting with Squall and the two weakest (I use lowest level to mean weakest in this case) characters. One more thing... If you
missed any GF on your way here, you may want to draw any of the ????? you run across while fighting the minions below. You're welcome. ;)
First Minion/Ability: Sphinxara/Magic:
You really need magic to defeat some of the other opponents (as they are only suseptable to things like Fire or Wind, etc. So head up the
stairs in the middle of the enterence way with your real party. Junction your most powerful magic (ultima/full-life) to your strength, and
don't forget to junction your Str +40% GF abilities if you have them, then go beat him up. He has two faces, and you have to beat both of
them. You can Mug an elixir from him. :) If he summons another enemy, just ignore that one. You only have to kill off HIM, not his summons.
Once you have defeated him, take the time to stop and junction your magic skill to your characters. Since you can't use any of you other
abilities anyway, it doesn't really matter which one you junction to. Now (despite the fact that the game says you can't save) go back out
the door and down the stairs to the enterence of the castle. You can save your game there, but don't save over the previous save spot, as
that is where you will need to come back to if you find out your character's aren't powerful enough to defeat these guys. Don't forget to
swap out some guys if you are playing that method. Now that you have your magic let's go onto the next battle.
Second Minion/Ability: Trauma/Draw or Resurect:
Depending on whether you character's have plenty of the best spells in the game, you may want to postpone enabling the Draw command for a
while. If you don't have very good magic (how did you get this far?!?) then you will want to enable Draw for the next battle. Get your
tripple and Tornado magic ready, and head up the main stairs again to where you fought Sphixara. From that screen, head right and go through
the door at the end of the banister. In the next room, head down the stair case and through the door at the top of the screen (ignore the
rope and green disc for now.)
Once you enter the art gallery, look at all the paintings, then head up the stairs on the right. You're going to need to look at all
the paintings on this level too. Go left first and look at all the paintings you see, the return here and do the same thing on the right
side. At the very far right, continue until you come to a draw point. I know, I know, no one can draw yet. But you aren't here to c draw.
Look down at the clock painted on the floor. Where are the hands pointing? Look at the minute hand. It's pointing at the number four (roman
numerial IV) but the spelling in roman numerials is listed here as IIII. The hour hand is pointing at Eight, or roman numerial VIII. The
second hand is pointing at six, or roman numerial VI. You need to know this, because you will not be able to get to the next level until you
figure out this puzzle. The way it works is this: When you look at the big picture opposite the stairway you took to get up here, you will be
prompted to enter the three titles that are included in the work. They are the titles that include the letters in the roman numerials that the
clock is pointing too. (Easy to figure out, isn't it?)
Anyway, you can only enter titles of pictures you have looked at, so if you didn't do it before go look at all the pictures in the room
so that you have all the names to use. The title of the Picture is "In the Garden Sleeps a Messenger" or "Vividarium et
Intervigilium et Viator." You must enter them in that order (hour hand, minute hand then second hand. See, it's easy isn't
it?!?) Once you enter the name of the painting, you'll see a blck blob. Examine it and the next enemy (Trauma) will show up behind you.
You can either beat him up with weapons, or you can attack him with haste+tripple+tornado, either one should kill him off. FWIW, he has
nothing to mug, but if he summons anything to help him out, be sure to mug THOSE for various stones. Although, if you have weak characters,
physical attacks might not do much damage to him. Once he is defeated, you should get an Elem-Atk, and then you can unlock any ability you
want. If you don't have the best magic, it't a good idea to unlock Draw. If you have OK magic, you can unlock Resurect to ensure you can
bring your guys back from the dead. Remember, though, that you don't have the item skill, so you can only bring them back by magic (you did
unlock that before, right?) or using the "Revive" GF Ability (when you unlock the command-ability ability). Once you have enabled your
ability of choice, head back out of the castle and save your game again. I know, it's a pain, but do you really want to have to do this
entire thing over again if you have bad luck on one battle? I didn't think so. (Of course, your computer may also decide to reboot itself
for NO APPARENT REASON! I hate this machine! DA!) Don't forget to swap out guys if you want to play that strategy. You are now ready for
your next battle.
Third Minion/Ability: Red Giant/Draw or Resurect:
Return to the clock, then head up though the door at the top of the screen. Ignore the green circle for now, and head down the stairs between
the suits of armor. Take the leftmost bridge and enter the door on the left. When you enter the room, the door will close behind you.
Junctin Pain or Blind to one of your charcter's attacks. Go forward and take the key. Now for a little advice. Unless your guys are REALLY
strong, don't bother trying to attack him normally. If you do, you are going to get worked. He mocks you after an ATTACK. Note that a MUG
is not an attack. If you have your guys MUG instead of attack, you'll be fine; he won't mock you. That being said, it won't do much damage;
the only time you should attack him is with the character that is going to blind him. Nail him with Demi after that and he should fall
easily. If you have draw and magic, you can draw/cast it on him. Or if you have triple and Expend 3x1 you can do A LOT of damage to him in
one shot! When/if he throws away his sword you know he is almost dead. Have one of your characters on standby to heal the rest, as blind
doesn't affect his ability to hit you with his fist. Once Demi starts doing only a small amount of damage (read double digit) switch one
character to physical attacks to finish him. Take back whichever ability you didn't take above. Use the prison key to get out of the prison.
Go back and save your game, and don't forget to swap out some characters if you are playing that strategy.
Fourth Minion/Ability: Tri-Point/GF Command:
Go back up the main stairway, but this time go through the big door at the top of the stairs. You will see a chandelier. Go across it and it
will fall. When you get up, look a the hatchway that the chandelier just landed on. It should have broken enough to open up now. Open it
and you will appear at the top of a stair way. Now comes the fun part. Equip as much thunder magic as you can to Elem-Defense. If you get
above 100% def, this guy's damage will give you back health! If you don't you're gonna get hurt! Junction fire magic to your Elem-Attack.
Walk to the bottom of the stairway and walk toward him. If the game doesn't start the battle, you may need to walk a little farther away from
him. At the start of my battle, I got an "excalibur" which did 3K+ damage to him. Cool! I recommend haste-tripple-firaga.
Prepair to be scaned. He will scan you to analyse your weaknesses (if any). When he scanned my guys it just said: "Absorbs" and
listed all possible elemental attacks. :) Wail on him, and you shouldn't have much trouble. Remember, this guy has a unique "Counter"
ability that will send 4 million volts through you! (Number stolen from a Monty Python skit.) So if you don't have your guys all able to
absorb lightning magic, you may have to resurect your guys! After you beat him, go and save your game Difficult to do this time, isn't it?
If you go back up the stairs, through the door at the top left, and then go down and right, you should exit by your other party.
If you want to walk all the way back, go back up the stairs and through the door on the left. Next, go down a hallway and out the
door at the end (on the right). You'll be back in the narthex (that's an entry way for those of you who didn't go to one of those kinds of
churches growing up ;) ).
Fifth Minion/Ability: Gargantua/Limit Break:
Return to the castle and take your main party up to the fountain via the falling chandelier method (go up the staris, through the door at the
top, and walk onto the chandaleer; when it falls, go through the door at the top of the screen). Walk around the fountain, and inspect it
everywhere. Eventually you should get the 'Treasure Vault Key' around 7 or 8 o'clock. I just happen to find it one day while I was looking
for a way to drink out of the fountain. Go through the doors behind the fountain and head up the stairs to your immediate right (ignore the
swirling mass of stuff for now). As you walk across the little bridge, you will knock a thingy off the bridge.
Now go back to the room with the fountain and use the 'Other-Party-Leave-The-Castle' trick to get your party back quickly. Now enter
the castle again. Go up the stairs and back to the Art Gallery. When you get there, go through the door and down the stairs between the
knights. Now there is something glittering in the 'river' there. Head over the rightmost bridge and pick up the shiny thing in the water.
Now go through the door on the right. You may draw ultima (if you don't have it full) then attack this guy. He starts out being a standard
Vysage and the two hands (Mug a life ring and some wizard stones), then becomes Gargantua when you beat him. This enemy has a counter
function (Counter Twist) that you may want to know about. Your weaker (Vitality wise) characters may need to use GF command (if you have it)
or cast magic on him. He can be easily beat with Holy magic, by the way. Again, I recommend the haste-tripple-holy combo. Once you beat him,
get Limit Break (really, you're gonna need it.) Remember, to quickly return and save your game, you may go back to the knights and switch to
the other party, then head down to the area outside the castle to save your game.
Sixth Minion/Ability: Catoblepas/Command Abilities:
This one is drawn out. In fact, now you will need both parties. Make sure the dummy party has Diablos's Enc-None enabled and consists of all
females. The other party should be the male characters. Really, otherwise it WON'T WORK! Take your main party to the green circle where the
dummy party is waiting. Switch to the other party. Take the dummy party up the stairs and go left at the top. Go through the door there, and
follow the parimeter around and down the stairs, through the door and down a long hall. You can stop at the next green circle (located in an
elevator.) Switch to the other party. Take the other party to the room where the knights are (just past the art gallery) and (instead of
going down there) take the stairs above the knights and go through the doorway on the left and down the not so long hallway. You should end
up in the room where the other party is. If not, backtrack and make sure you followed these directions correctly! Walk onto the green circle
and (if you have three guys) you should move the elevator down. Select "Switch to other party" and have them go left one screen to the
library. Pick up the shiny thing on the ground (flood gate key), draw Curaga if you want/need, and go back to the elevator. Now take the
real team to the room past the Art room (the one with the knights), then down into the basement. This time, go over the left bridge and
examine that pump handle two times. The second time should cause the water to subside. Now, head back to the main screen. If you didn't get
it above, you can get the treasure vault key by heading up from the room where the chandellier falls and examining the fountain there.
From there, go up the stairs and to the left, through the doorway, down the winding staircase, and through the door at the top of the
screen. Just past the first collumn on your left, try to open the hidden door which leads to the treasure vault. Go down and use the Holy
draw point, if you need. To proceed from here, you have to open all the coffins. Examining each coffin causes a different thing to happen.
Let's label them from bottom left to upper right "A, B, C and D." Examine them in this order: C, A, D, B. This causes Catoblepas to show
up. DON'T USE LIGHTNING. Instead, junction lightning magic to your defense and just use Earth/Water magic/GF against him. My favorite combo
is haste-tripple-quake, but it's also pretty effective to junction Quake to your Elem-Atk. Oh, he has nothing to steal, so you don't need to
worry about Mug. If you junction Pain to your attack, you can inflict Darkness on him, which renders his Deadly Horn attack useless. :)
He will fall. In fact, I have found almost all monsters (except Fastitocalon-F) in this dungeon to be weak against water. Keep that in
mind. When you beat him, he'll use meteor against you, do don't be almost all the way dead. You should receive a Status-Atk from this
battle. Get Command Abilities. He's a real wuss. Go and save your game. Don't forget to switch your guys back now. You don't have to have
all guys and all girls here. :)
Seventh Minion/Ability: Krysta/Item:
OK. This guy is a real pain. At the beginning, have your dummy party go up the stairs and ride the chandelier down. Go stand in the green
circle. You will be informed that the lever has been depressed (Maybe it needs some Cymbalta?) Switch to the other team and have them go up
to the chandelier. They should be able to run across it to the door at the far end of that screen. Go through it and draw Meteor from the
hidden draw point here. He's got a nasty counter attack (and he has nothing to steal), so don't mug or attack. Tripple Flare works well.
Don't fight him using Ice magic, try fire and lighthing. He counters with Ultima when he's about to die, so be careful. You should get al
Elem Guard from this, so your GF can learn Elem-Defx4. Also, after he's defeated, you can draw Meteor from the draw point here. When you
beat him, go back and save your game, then switch any characters you want.
Eighth Minion/Ability: Tiamat/Save:
Last ability here. Take your main party to the room with the organ. Go up the stairs on the right, across the bridge, and through the left
door. Climb the tower until you get to the pendulum. Just before the section of the walkway which has collapsed upon itself is a gap in the
railing where the pendulum is swinging. "Examine" that gap an you should jump over. Once you jump over, enter the doorway. If your guys
are good enough, kill him before he casts "Dark Flare." Of course, if you are set to absorb all magic, you'll get MAJOR health from him when
he casts it. That's VERY nice. Of course, Rinoa's Angle Wing + Meteor does wonders, too. If you have to, cast Aura on Squall. That's all
there is too it. I mean, if you have all your guys above 7500 HP then you might get a second chance, but other then that, make sure you have
saved earlier. :) Anyway, when you beat him, take "Save" and then jump back across the pendulum area. You now have a choice to make you
make take the Omega Weapon (see side quest section) or go ahead and finish the game (see below). Of course, you could always go and get a
Rosetta Stone if you want. Return to the level with the Organ. Just go up to the organ and mash all the keys together in the following
order: B1, B2, B4, B3. (That's Do-Re-Mi-Fa). After pressing the last button, let go, press B-10 to end and head down to the fountain. Take
the right road and notice that the barred area is now open. Go through that and around to the right. [ If you've got water covering it,
you've missed something. Go back to the room at the bottom of the stairs between the knights past the art room (whew that's a mouthful!) and
crank the handle just past the left little bridge. ] Anyway, at the end of the hall is a box. There is a Rosetta Stone inside that lets your
GFs learn how to have four abilities instead of three. Cool, huh?
OK. When you are ready to go to the end of the game, climb to the top of the tower (ride the chandaller down, go out the door, past the
fountain, then past the organ up the stairs. If you can't get there, you are skipping ahead and should be ashamed of yourself! :) ) So, when
you get to the clock hands, run left until you are on the ladder, then climb down. From there, climb down to the platform. Go right a few
steps until you can climb down a ladder. From the bottom of that, you can only head strait ahead. I hope you are able to save! :) Go
forward and save your game at the (final) save point. When you open that door, you'll start the final battle(s). There are two schools of
thought here. Since three (random) people will be chosen, You can either distribute your GFs evenly and have each character have an even shot
at beating her, or you can just give three characters the total edge. As long as all three aren't killed off, a "dead" character will
eventually be replaced by a reserve member. If you have a Laguna card, use the card mod and med level up abilities to turn that into a Holy
War. Use aura to get limit breaks without being near death, then use a Holy War and this battle is a total walk in the park. :)
Whichever strategy you choose, once you beat the first form, she will call griever. My guys beat him easily, then there was a combined
form. Once we beat her, Ultimacia finally showed herself. Just do your worst. If you can beat her quick, you are home free. :) If not, use
hero, aura, and GFs to keep from being smeared into the crevases of the world you curently occupy. Only a few more limit breaks (with a
dialogue box in between each) and it's over. :) Then watch the CG for 20 minutes. You don't have to press X on these dialogue boxes,
btw, which is good - because "20 minutes" isn't exactly misleading.
Well, I hope you had as much fun playing this game as I had writing this walkthrough. As you may have noticed, there are quite a few other
walkthroughs on this site. Please play the other Final Fantasy games and use my other walkthroughs, if you had fun with this one. If you
enjoyed this, please
. See you around!