Main
Ocelot Stuff
Wolf Stuff
Recipes
Humor
Walkthroughs
About Us
  Log in

Carbon Ocelot's Final Fantasy VII Walkthrough

Index
Plot
Disc 1
Disc 2
Disc 3
 
Side Quests
Chocobo Racing
Level Up
Fort Condor
Gold Saucer
Materia
Beating Weapon
 
Sing Page
Single Page Version
 

 

 

 

Disc 2

Hang on a Second:
If you go back the way you came, though, you can get into a fight at Fort Condor (see round three). You can also stock those enemy skill materia you have now. There are only a few really good enemy skills to get. Here are the five great ones to have (be sure to swap out your counter materia with manipulate for these battles, though):
Enemy Skills:
1. Stop off by the chocobo farm and fight a Midgar Zolom (or two, or three). Get them near death and learn enemy skill beta.
2. While near Fort Condor (in the brown, rocky area), manipulate a Zemzelett to get the other enemy skill materia the "White Wind" skill.
3. In the beach area by the weapon smith (or any beach near Gonga), manipulate and learn mighty guard from a Beach Plug.
4. Head to the beach area by Wutai and find an adamantaimai to manipulate. Cast Death Force on each of your characters to learn that skill (can't morph these guys).
5. While around here, go to the dark green grassy area and find a Razor Weed. Learn the Magic Hammer Skill.

You can also level-up using some of the Guard Source and Power Source morph monsters (see the level up section). When you have the above enemy skills, go back to the Sleeping Forest, and head back to the Forgotten Capital.

Northern Caves:
Throughout this WHOLE area, enemy skill: Beta really is your best friend. Combined with Enemy Skill: Magic Hammer, you have an unlimited number of entirely too powerful fire-based attackes that will almost without exception kill off everything in one shot. See the pararaph above for more info on these skills. Really; it's that useful!

At the beginning of Disc 2, you'll wake up in the Forgotten Capital. Go down the left path to save your game, then take the right path all the way to the end (the direction you saw Sepiroth going earlier). Go left all the way around the large spiny thing to get the Viper Halberd from the chest, then come back around to the front. Cloud should jump up the spine on his own.

At the top, you'll go all the way to the top of the shell, then back around to get to the exit on the ledge to your left. When you enter the cave. there are a few chimneys you can climb up. Here's the order to do this most efficiently:

1. Take the left chimney, at the top exit left.
2. Take the left chimney and at the top exit left again.
3. Go right back into the chimney and go up. At the top, you'll jump left and be able to get Bolt Armlet . Go back down, and this time exit right.
4. Walk right until you get to the next chimney you can go up (you can't jump into the first one you pass).
5. Go up and exit right for a Megalixir .
6. Get back into the chimney and go down.
7. When it asks you, exit right and then immediately jump back on heading down again.
8. Toward the bottom, you'll exit left and get the HypnoCrown from the box (you'll want this if you have trouble manipulating things).
9. Climb all the way up the chimney and go left at the very top.
10 Take the next cleft up and walk left until you hit the ladder.
11. Climb to the bottom (Cloud climbs automatically) and you can get a magic plus materia.
12. Get back on the ladder and go up.
13. When you jump off, get back on heading up (you'll have to climb here, don't ask me why...)

When you get to the top, head right. If you run across an Acrophies (HP 2400, MP 220) steal a Water Ring - you can use a couple of magic hammer enemy skill attacks to keep him from casting huge tidal wave over and over and healing back up. You can't get anything else useful from them, though. There's a Power Source in a box just as you enter the next cave. If you happen across a Grimguard, you can steal a shrivel (uses mini on one opponent) from them.

You'll emerge from the cave in the Icicle area. Head slightly south, then west until you hit the ocean and then turn north. You should go past a bunch of chocobo tracks. When you get there, look off to the east (right). When you get to the ocean on the north, head east and you'll find the town of Icicle. Save your game, then head into town.

The Weapon Shop just left and straight ahead has some decent weapons. Be sure to sell off all Aeris's weapons, too. Sigh... The next room over is Gast's House. There's a turbo Ether to the right of his bed downstairs. Head upstairs and examine the equipment at the far end of the room.

Watch all the videos for a little more information on what's going on. The next house over has a kid that hurt himself snowboarding. The far right building has a back room with a Hero Drink and a Vaccine . There's also a map hanging on the wall. Grab it. The final building in town is the Inn.

Upstairs, hidden in the leftmost corner of the room is an X-Potion . After you've looked around the town, head to the far end and talk to the nice man (if you thank him, he'll teach you how to ride a Snowboard ), then try to leave (go past the guy); when the Turks show up, you'll get punched - try to (mash left) dodge it.

If you succeed, they'll go trailing off down the hill. If you don't dodge, you'll wake up in Gast's house. Head right and talk to the kid who got hurt snowboarding (two or three times) then take his Snowboard . Run to the end of town, and head right down the hill. You'll be thrust into the Snowboard mini-game. It's kinda fun, but it does get old pretty quick.

Glacier:
If you collapse here, you'll end up in the mountain house. If you come to a hot spring, touch it (not to reset your warmth gauge; but to make you 'dirty'). Beta works REALLY well here, but don't forget you can recharge your magic with magic hammer. Figure out where you are on the main map.

  1. Run straight ahead, and then left. You'll arrive at a lake. There's a Potion on the lake toward the right edge.
  2. Get back on the shore and go up.
  3. On the next screen, go right. At the tree, head left until you get to the bridge.
  4. Go left across the bridge and head down (left on the overhead map), then go left on the next two screen.
  5. At the caves, head into the nearest cave and go to the upper left corner for an Elixir .
  6. Go out either exit, and head to the bottom of the screen (lowest exit = south on the world map).
  7. Head right until you get to the tree, then go down and take the exit to the lower left.
  8. Head right until you come to the Ice Gate.
  9. Go up
  10. Go right
  11. Go right
  12. Go right
  13. Run left out on to the lake and walk this path when you have to hop on things:
    1. up
    2. up
    3. left
    4. down
    5. left
    6. up
    7. up
    8. right
    9. right
    10. right
    11. up
    12. left
    13. down
    14. left
    15. up
    16. up
    17. right
    18. up
  14. Inside the cave is a Safety Bit . Go back the opposite of the way you came:
    1. down
    2. left
    3. down
    4. right
    5. right
    6. down
    7. left
    8. down
    9. right
    10. down
    11. left
    12. down
  15. Go back to the right.
  16. At the next screen, take the right exit (you should now be at the tree?).
  17. Head up and right until you come to a place with two left exits, one right, and one down.
  18. Go up and right.
  19. On the next screen, you'll head up and left.
  20. Then go up and left again (on this second one, be careful: there's an added cut materia here - pair-equip this with enemy skill!).
  21. Touch the hot springs here.
  22. Now go right, then right and up (for a few screens). At the two-left screen, head down and follow the path.
    (We're stalling - At the end of this path, you should pass out.)
  23. After talking with Holzoff for a while, save and head outside.
  24. Go south (down) to the ice field, and head straight south to get to the cave (place markers frequently to make sure you are traveling in a straight line!!!)
  25. When you get there, go inside for an ALL martiera. When you leave the cave, head due right.
  26. Go right another two screens and you'll come to a cave.
  27. Head up into the cave and talk to the woman in blue (you have touched the hot spring, right?). For this fight, I used beta twice, and she was totally gone.
  28. You'll get an Ice Crystal and the Alexander materia (and a quote based typo).
  29. Return to the mountain cabin (via the reverse of the path you took here) and save, then head north.
Now it's time to scale the mountain. Follow these guidelines to get to the top:
  1. Press up until you get to the next ledge, then press Square a bunch to warm up.
  2. Then, go to the upper right of that ledge and press circle to get on the next area.
  3. You'll press square a bunch when you get there, too.
  4. Repeat a few times: Essentially, you're going whereever the flags are.
  5. When you get to the top (pause and warm up at each ledge) go into the cave. If you run across a Stilva (HP 2000 / MP: 300), be sure to manipulate it (you're wearing the Hypno Crown , right?) and learn Trine and Magic Breath. If you run across a marlboro, try to manupulate it and learn bad breath. When two of your characters have ribbons, have one try to manipulate, and the other two stand guard. You'll want to use white wind to un-nastify the third character. When you've learned that spell, wail on him.
Now that you've made to the cave, follow these directions to get through and maximize your spoils! Cave Directions:
1. Proceed to the far back of the cave.
2. On the next screen, double back to the left and re-enter the cave you left (but through the left entrance).
3. Go straight across that bridge, and continue on through the tunnel that's hard to see. You'll be rewarded with the 2nd Ribbon .
4. Exit the hidden room, and head up along the near wall, then back across the entrance. The box up there has a Javelin in it.
5. There should be a doorway to your immediate left; go through and across the bridge, then all the way to the top left of the screen; you'll pop out of a cave.
6. Push the bolder you've come out of the cave near. See the crystals it broke?
7. Go back the way you came (all the way to number 2 above), until you come to the area opened up by the boulder. Go down that path, and out the far right exit.
8. Go across the bridge, and to the far right exit to the next phase of the cliff climbing.
9. At the first pass of cliff climbing, go UP (right is a dead end). you'll have to go up next.
10. Go right at the next part.
11. Go Up at the next.
12. At the next platform, go up and left.
13. At the final platform, go up and right.
14. When you get into the cave, follow the right wall and open the box for an Elixir .
15. Save your game in the upper left corner (really, do you WANT to do all this again?!?), then go out the exit on the far (upper) right corner.
16. Go down the path and back around to the right.
17. As soon as you enter, go to the right and open that box for a Fire Armlet .
18. Run left, and you'll have to fight some icicles and bats. Use Beta on them.
19. Say you don't want to jump down, and continue on; fight again, and a third/fourth time.
20. After the final battle, go to the far left and open the chest for a "Last Elixir." A quick check of my current items and last save point tell me this is likely a " Megalixir ."
21. Walk along the ledge to the right and "Jump Down" to the next level.
22. Go to the far left and use the icicle to access the chest in the corner for a Speed Source .
23. Save your game and head through the center exit.
24. Grab the Enhance sword on your way out, and continue around the bend.
25. When you come around back into the cave, you'll run forward to the near edge of the screen.
26. Now you're ready to scale the cliff's final summit. I went up right. Then up the left, then up and right, then up into the cave.
27. There's a pool to the right of the save here which I recommend using (HP/MP restored) - Yes, I recommend using both. ;)
28. Materia up your guys, and head right. When you come to the tunnel, you'll be heading toward the near end.
29. When you get attacked by Schizo (Left AND Right) use magic hammer on both sides until you've taken all his MP. I was able to steal a Protect Ring from Schizo (Right). Then heal up and just wail on him. Be sure to keep your guys at 1/2 HP at least - this guy's death retaliation can do serious damage. They each have 18,000 HP and 350 MP. Did you learn Aqualung? You can use that if you'd like, but he doesn't do much once you use up all his MP. ;)
30. Go back to the pool and save. ;)
31. Back down the corridor and you should be outside. Notice your body temp thing is gone? COOL! (heh heh...) Head to the right of the tunnel entrance and examine the cliff.
32. Climb up and watch the cut scene at the top.

Now you get to run down the mountain side. If you run into a Gigas, steal a Gigas Armlet if you want (they aren't all THAT great). You can morph a Gremlin into an X-Potion . Make sure to get Cloud up to a limit break here (but don't use it; save that attack for Jenova-DEATH.) Head left a screen, and on the next one be sure to pick up the Neo bahamut materia.

It's on the same screen as the save point. When you get to the save point, go through it to the far side (save if you want) then turn left. You should see the airship. Head left to the wind screen. Talk to the black dudes; they'll disappear and leave you with a Hi-Potion and an Ether .

Wait until the wind looks like it's died down, THEN run. On the next screen, don't forget to open the chest so you can get the Kaiser Knuckle and talk to the dead black cloaked guys. You may have to examine a ledge or two to jump over it. On the next screen, run through the green lights. Now you can see Sephiroth again! And of course you get another battle.

Jenova*DEATH has 25,000 HP and 800 MP, but 8 magic hammer attacks basically render him completely useless. Did you remember to save Cloud's limit break? Good! Unleash a Meteorain or Omnislash on 'em. Piece 'o cake. Otherwise, use your big guard and white wind as appropriate and wail on 'em. Don't bother Stealing, or using Demi or Bad Breath.

Beta works for about 1k HP each shot, but Magic Breath is about 30% more effective. Don't forget you have magic hammer, though! That's the easy way to get a Reflect Ring . Only Barret and Red XIII can take the Black Materia ; give it to Barret, talk to Tifa, pick up the mp turbo materia, save, and head out along the path. The next screen has wind, light and lightning. Better time this right!

It's pretty irritating, to say the least. Run right up to the edge, then wait for the wind to die down. Unequip any good weapons/equipment/materia from cloud. When you get through this, you'll get a fun flashback scene. You'll watch a bunch of scenes you can only peripherally participate in, and you'll watch the Weapons (I count 4) get let out. A week later, you wake up as Tifa in Junon.

Breakout:
Go talk to Barret. You'll become him after a minute. Follow Tifa out the doorway and save the game. As far as I know, you can't really do anything yet. Just follow everyone and pay close attention. You'll notice a few names you recognize, and you'll see the guard (or maybe it was Scarlet) drop a key in front of Tifa.

When Weapon appears, you're gonna have to fight as Barret and Cait Sith, so materia them up, and put a Ribbon on Barret. It sounds so weird to say that, doesn't it? Anyway, after that fight, equip and materia up Cait Sith. Go and try to get into the chamber. After a few cut scenes, you'll have control of Barret and Cait Sith again.

Go talk to Tifa, then head out the door he was guarding. Cait Sith warns you to run toward the air port. Head out the door to the right and run toward the near end of the screen. See the reporter there? Go talk to her. Don't forget to use your enemy skill here.

When Yuffie (you DID acquire Yuffie earlier in the game, RIGHT?!?) joins your party be sure to equip her and materia her up. When you have Yuffie ready, head toward the near end of the screen. You'll be magically whisked to the airport; head to the yellow square on the middle of the screen (the elevator controls) then, at the top, head to the airship on the far right.

When you again have control of Tifa, Press X (legs) until the key is right in front of you, then use X-Trinagle to pick it up, then X-Square to unlock your arm, then Square to unlock the other arm and get out. You may have to do it a few times. Run around to the top and press the button to turn off the gas, then run to the exit; watch the cut scene.

When you have control of Tifa, don't bother to equip and materia her up - just climb down. The Shinra guys are morons; they won't be able to catch up to you here. When you get to the bottom, run to the end of the gun barrel (top of the screen). Slap her around then run to the end of the cannon. Watch more cut scenes, then enjoy the Highwind .

Explore the ship and talk to everyone. See the guy by the "Operation" room? Ask him about how to fly the ship; he lies. You DON'T press 'select' to move ahead, you press 'OK.' The translation here leaves a bit open to the imagination, I guess. ;) Anyway, head toward the bridge. Talk to everyone here. When you talk to the pilot, Cid will tell you he has to instruct the dude how to land.

Go to the operation room and chose a party, then come back to the bridge and talk to everyone again for control of the Highwind . This isn't the best time to go and do the Chocobo Side quest. For starters, the Gold Saucer is closed. :) If you want, you can get the Good and Great chocobos, and you can breed them to get the Blue and the Green chocobos.

This means you can get a couple of cool materia, but you can't do much else besides that. I did the side quest here because it was funny to see Cid getting a bunch of master level material. I'm not sure why that is. Head down to Mideel. Head right as soon as you go into the city - don't go under the overpass. You can buy wizard bracelets here, and I usually do.

They let you use all the slots for materia. You can also buy pretty decent weapons here, too. I usually sell off a master level all materia here and stock up on things for everyone. If you didn't already do it back in Cosmo Canyon on Disc 1, I would also buy HP plus materia and MP plus materia for each of the three pary members I'm using (and equip them in the last two defensive slots; that way I remember where they are, and I have them handy).

Anyway, when you've bought all you want, head to the lower level and talk to the dog just under the overpass. You may want to head out of town and save your game first, though. You can't do anything about the white chocobo yet, either. Anyway, you'll be forced into a conversation and you'll meet someone you haven't seen in, like, a WEEK.

Of course, Tifa has only really been awake a few hours... Whatever. After a LOT of cut scenes, you'll end up as Cid on the Highwind . Head to the operation room and talk to the people there to chose a party, then head up to the deck. Go right back to Mideel and go into the house you couldn't get into before (next to where the dog was).

There's an Elixir on the bed. You can also buy Gravity and Destruct (you could before too, you know). Normally I would say there's not much point to mating chocobos this early in the game, given that the Golden Saucer is closed for renevations, but if you can get a blue chocobo, you can go and grab the quadra magic materia. You can also get the contain materia from the little white chocobo in the shops in Medeel.

While you're in Medeel, walk up the stairs across the entry to town and examine the boards above (screen wise) the accessory shop - just to the left of the lady who says she's praying for you. Now you can try to get into the door at the back of the weapon shop. Now go back and examine the boards again. You might have to examine a few times to get the beat up useless old key. Go back and try that key in the "door" at the back of the shop to get the Curse Ring (well, if you apologize).

Head to Fort Condor and fight some battles. See the fort condor section. Be sure to talk to the old guy near the top of the entrance rope to get the Huge Materia .

North Corel Huge Materia :
Head to North Corel next (the town where you take the tram up to the Gold Saucer. Go to the North end of the town and take the bridge. After that, take the tracks all the way north. If you run into some search crown enemies, you can use trine to make quick work of them, but really. These guys are all just a joke at this point in the game (I had slash all materia, heh heh).

Keep taking the tracks until you come to the Corel Reactor, then go straight for the middle of the reactor. You'll get into a battle with the Shinra dudes, then you'll jump on a train. Alternate between pressing up arrow and triangle to catch up to the train. You'll automatically jump. Just run left and fight on each car. Don't use long time summons here (like Alexander and Neo Bahamut) and you should be fine.

I used Cid, Cait Sith and Vincent. They just beat people up well. Here's what I fought on the various cars:

  1. 1x Gas Ducter. Nothing to steal. Just use conventional attacks.
  2. 2x Gas Ducter. Nothing to steal. Just use conventional attacks.
  3. 1x Wolfmeister. Nothing to steal. Magic Breath works well, but Aqualung is really your best friend in this battle.
  4. 1x Eagle Gun. Steal a Warrior Bangle. Trine is great on this enemy.
  5. 1x Attack Squad. You *can* steal an 8 inch cannon, but you can do that against any number of these guys, so just go after him normally.
Even with writing this while I was typing, I got this finished with 4 minutes left, so it really shouldn't be any problem for you. Press up and triangle at the same time, then down and X. Do that a few times, and this section will be over. You now have your second Huge Materia . Walk into the middle of town. Remember that kid who kept telling you stuff about the glowing rock in the well?

Congratulations, you now have the ultima materia. You'll go to sleep as soon as you finish talking, but equip it as soon as you wake up. Youy guys talk it over, and they decide to go visit Cloud and Tifa. After that you'll be heading to the underwater reactor at Junon. Go back to the Highwind and (if you haven't already gotten contain from the white chocobo) hit the chocobo farm and buy one of each kind of greens (don't worry about the various kinds of nuts), then hightail it to Mideel.

Mideel revisited:
When you get back to Mideel, save your game right outside town. Junction enemy skill materia and commet materia to at least one person, then go inside and talk to the NURSE. You'll rest up (useful for the next battle). Now talk to the Doctor then Cloud then Tifa. Head out when the earthquake starts, and you'll notice Weapon show up to play.

You have enemy skill materia junctioned, right? Use Big Guard, and steal a Curse Ring , if you want. Don't use demi, but you can use magic hammer to weaken him. Commet works well too. You'll scare him off (fairly quickly, if you do what I just said). Cid will taunt Weapon, then things get nasty, then Tifa moves Cloud directly into the lifestream. Because, hey, he hasn't had enough exposure to Mako, right?

Anyway, you'll wake up as Tifa, eventually. Talk to all three of the Clouds. Start at the bottom right, then the left, the the top. When he stands up, talk to him again. Try to exit the top of the screen, then you'll get a fun flashback. When Tifa finally shuts up, have her go talk to Cloud. After some cut scenes, head to the Cloud on the far left.

Now talk to the fourth Cloud who has just materialized. And the third Cloud, the bottom right Cloud. Follow number four toward the window. Watch a lot of cut scenes. Become Tifa, talk to Cloud. Blah blah blah. Become Tifa again, go back to Nibeheim, again. When you hear the REALLY annoying screeching sound, then you're going to be teleported to the world where Laguna is...

NO WAIT! Sorry, that's a different Final Fantasy with the same annoying sound effect. What I meant to say was, when you hear the sound, go and talk to the Cloud in the middle of the screen. He should be the only Cloud you can see now. You'll jump out of the life stream and have MORE cut scenes.

Eventually, you'll be Cloud again. Equip cool equpiment and then swap in materia from one of your other characters. Go back to Mideel. Talk to the old guy by the dog, then climb the green thing to his left. You'll run up to the weapons shop, the doctor and a white chocobo. If you have one of every type of green (and you haven't done it already), you can get a contain materia from this chocobo.

Just talk to him, then tickle behind his ears. If you try to talk to him and it says, "Chocobos act cold to humans who don't look like they'll give them any greens" then it means you don't have the right kind of greens. Now go MATE CHOCOBOS. (See the chocobo section). You can continue on if you want, but chocobos are really the only way to level up your characters in this game. Read the chocobos section for more information about WHY it's the only real way.

Junon Underwater Reactor:
Pack up your guys and head to Junon. Talk to everyone in the lower town (betcha didn't know you were engaged, did yah? heh heh). Talk to the guard at the bottom of the elevator to go up to the top and guess what? NEW MUSIC!!! Heh heh. You can talk to the guards who don't know how to keep their mouths shut if you go onto the airport exit (door that leads right).

You can get back into the locker room by going through the door that leads up. Neither one are really important. As you run down the main road, you'll get a different view for a second as Cloud says, "I may be mistaken, but...... Doesn't it feel like we're missing something?" You can probably see from the angle there that a very large "Junon Cannon" is no longer there. So don't freak out.

You haven't forgotten something. Anyway, there's nothing really useful in the city that you don't already have, so run toward the other side of town. When you go under the elevator (and hear the obnoxious whistle) you can head toward the bottom of the screen (and left). The door at the end of the hallway leads to the undersea reactor. On the way, you'll see Larry Moe and Curly's special forces strike team (kidding - sort of).

Anyway, look for the door leading up near the end of the hallway and you should be able to find it. At the bottom of the elevator, ignore the dog for now (we'll get to him later) and head down the path. If you see red buttons along the way, you'll probably want to ignore them. Go down a few more hallways to a freight elevator, and take that down to the bottom. On the next screen, run toward the top of the screen, and you should now be on a screen with an underwater glass tunnel (looking at the animals swimming around).

Hey look, it's Mr. Dolphin! "Hi Mr. Dolphin!" Anyway, you'll eventually run into an enemy on this screen called a Ghost Ship. When you do, be sure to morph it into a Guide Book. These guys have 6600 HP and 100 MP, and are weak against Holy. Attack to get the HP down, use Magic Hammer (Enemy Skill) to eliminate his MP, and then use morph (if you have mime, all the better) to get him.

Equip an enemy lure materia and wander around. Once you've fought one of these guys once and morphed it, you can take off the enemy lure materia. It'll probably only get in the way. Head down the path until you get to the room with the three cylinders at the top of the sceen (it's an elevator). NOW you can press the shiny red button. When you get to the bottom, exit the elevator and head left along the path.

Save (and/or Tent ) if you want, then head up and right. "Talk" to the soldiers while you head right and you'll eventually watch the Huge Materia get taken by crane toward the submarine. Run right to try and stop it, then go forward and talk to Reno.

Strategy for fighting Carry Armor, Left Arm, and Right Arm: There is nothing to steal from these enemies. Carry Armor has 24,000 HP and 200 MP / Left and Right arms have 10,000 HP and 100 MP. They are all weak against Lightning, so fire up your enemy skill Trine. It should do about 2k dmg to each of them. That plus some mime and slash-all should make fairly quick work of him. Big Guard is also useful, but don't bother with Demi.

If you have mime materia, don't forget that miming an attack doesn't require MP!!! I was fortunate enough to have one of Cloud's limit breaks (meteorain) saved up when I went in to this battle, so it's a cinch. Of course, a 4xQuake 3 helped a bit, too. This battle certainly helped level up my materia, too. I received a God's Hand from this battle. After the battle, head left and open the box there for the Battle Trumpet . Now run toward that submarine at the far end of the screen.

There are two more boxes en route, thought. The first one has a Scimitar (Cid's Triple weapon). And the other is a MUST have: Leviathan Scales . Be sure you visit Wutai's cave where the flames shoot out now that you have this (See below). Now that you have all four things you needed from here, head toward that submarine. After a few battles, you should be good to go. Enter the sub, fight the both sides attack, and then save/ Tent (if you want) and head inside the cabin.

Take the guys there prisoner, then head to the top of the screen and examine the captain's chair. Read the manual if you haven't done his before, then start the mission. Read the instructions. It's easier than me trying to explain it, but I will say this: I beat this mission in about 30 seconds. When you dock at Junon Harbor, exit the sub and save. Cloud implies that you MUST get to Junon harbor NOW or everything will fail. I usually head to Wutai to use the Dragon Scales , then go to Kalm for the underwater materia, then I take the sub to the underwater wreckage (Gelnika) where you can do some serious leveling up.

Optional: Wutai and Dragon Scales :
Once you have retrieved the Dragon Scales from the underwater reactor, head to Wutai and climb the mountain with all the statues. Use the select Button to see all the exits you can take. Take the first right, then the U-turn. At the "Tee" crossing, go right (up), and enter the cave. Inside is the Dragoon Lance (If you don't have it already). Approach the fire and it will die down. The first fire pit has " Oritsuru " inside, the second has steal as well materia.

Optiona: Kalm, Guide Book and the underwater materia:
When you finish the Wutai Dragon Scales section above, hop back on the Highwind and head to Kalm. The house on the far right lower corner of the screen has a funny old guy upstairs. He wants three things. He wants the Guidebook , Desert Rose and the Earth Harp .

Now that you have one of them, go talk to him and you can get the underwater materia. This is one of the requirements (well, maybe not, but it certainly makes it easier) for beating one of the Weapons later on.

Underwater Crash site - AKA Level-up Central:
Take the sub across the see to the bay directly west of the Junon Harbor Dive when you get there and look for a wrecked plane at the bottom of the ocean. That's Shinra's Gelnika crash. In the bottom right corner is " Heaven's Cloud ;" get it then SAVE!!! Head left and talk to the Turks. You can steal a Ziedrich and a Touph Ring , then, if you have it, just summon Knights of the Round and be done with them, then go back and save.

You want to walk around here and fight enemies. It's worth it; trust me. You can morph any enemy you find here into some kind of a stat-up. For now, though, head straight ahead from where you fought the Turks, and go into the store room. Just in front of you is a box with a Megalixir . Head all the way to the far end of that catwalk, and then all the way to the right. You should see a box at the end with a Spirit Lance in it.

Head back the way you came and go down the stairs. At the bottom, head straight to the right toward the crashed helicopter. There's a glowing red orb just below the entrance to it. That's a Hades materia. Pick that up and then head toward the bottom of the screen. There's a box at either end. The right one contains a Highwind (teaches Cid his ultimate limit break). The one on the left contains the Outsider . Grab them and head out.

Return to your save point and go through the door there. Go straight ahead and off to the right to find a box with a Megalixir inside. Afterwards, head back toward the entrance and head to the far right for a box containing an " Escort Guard ." Head down those stairs to your left and into the far back right corner for the double cut materia. Yup. It's a command materia.

Despite the fact that it's clearly purple on the screen there, it's a command materia. :D The far left back corner has a Conformer . When you get to the room you fought the Turks in, you can fight some easy(er) enemies. See the level-up section for more information on the cool stuff to do here.

Where else can I go?
You can also detour for the Gold Saucer stuff if you have missed some of it. At any rate, by this time in the game I have all of the summon materia except Bahamut ZERO (Alexander, Bahamut, Choco-Mog, Hades, Ifrit, Kjata, Knights of the Round, Leviathan, Neo Bahamut, Odin, Phoenix, Ramuh, Shiva, Titan and Typhoon), Cloud's weapon Apocalypse (See chocobo section), the w-summon materia (see Gold Saucer section), exp plus materia (see Gold Saucer section), two ribbons (see disc 1 section), slash all materia (see chocobo section), the major enemy skills such as magic breath, bad breath, beta, trine, magic hammer, big guard an death force (see beginning of disc 2 section), Cloud's stats all above 100 (see level up section), mater level materia for all magic materia except shield materia, master level cover materia linked with master level counter materia, steal as well materia (see optional wutai section above) and the underwater materia. We've completed all the major side quests we can at this point, so you can either:
1. Level up (See level up section) or
2. Get on with the game.

I'm going to assume number two, since we've leveled-up as much as we need to at this point. Now we need to get our materia leveled-up. Here we go!

Junon Revisited:
Let's get the big materia that's bound for Junon Airport now. Head to Junon and go directly to the air port. A far as I can tell, you can't do anything else at this point (well, you could shop if you needed to, I guess). You'll arrive a bit late, and Cloud will tell you that you all have to head to Rocket Town. Head back down the elevator, hop in the Highwind and let's fly over to Rocket Town. On your way in, hit the weapon shop on your left.

In the room with the fire is a box containing a "Fourth Bracelet." The item/materia store back room has a box wih a Guard Source in it. Go to the rightmost house with Cid in your party to hear something that the game claims is a "joke." Anyway, head to the rocket launch area. Head over the ramps and 'talk' to the soldiers. If you want to steal another Ziedrich from Rude, equip a steal materia (not mug) and a mime to another character.

Be sure to not have your counter attack on - you want to steal before you kill him off. Head into the rocket (beat up Rude on the way). Kill the senior grunt in the hall then head through the doorway on the end. Watch a bunch of cut scenes then head right when you have control of your guys. Head up the ladder and get ready to enter the passcode on the device. Read this before you enter it, though, to save yourself some trouble.

You'll be asked to enter a four-key sequence. You can chose from Triangle, Cross, Circle and Square. The hints are:
1. You only push circle once. 2. The first key is not a square.
3. The second key is not a triangle.
4. The third key is a cross.
5. The last key is either a cross or a triangle.
6. One of the keys gets pressed twice.
7. The triangle key doesn't get used.

From this you have to figure out the passcode. We can reduce the above to:
1st key = Circle or Cross.
2nd key = Circle or Cross or Square.
3rd key = Cross.
4th key = Cross.

Based on 5, we can assume that 1 and 2 are not Cross, so we're stuck with either Circle,Square,Cross,Cross or Square,Circle,Cross,Cross. If you try them both, you'll discover that the first one (circle->square->cross->cross) is the correct sequence. Once you get it, try to leave the rocket the way you came in, and head down the ladder at the end of the hall.

(The area where Shera was concerned about, heh). Anyway, you'll follow Shera and watch a bunch more cut scenes, then you'll be on the Highwind . If you have a chocobo, you'd better land and pick 'em back up.

Anyway, head to Cosmo canyon, and NOW you can go up that rightmost ladder and around behind the store owner. There's a fullcure materia and an Elixir / Magic Source there. Once you have those, head up to the top of the mountain, into the planetarium room where you first leaned about the lifestream from Bugenhagen, and start another conversation with him. When he leaves, you'll head up the elevator.

Take a close look at the blue one on the right. Ta da! You now have Bahamut ZERO materia. :D OK. Here's how these things work. When you get master level of ALL the materia of a certain type, bring them here. You can have master level magic materia, master level summon materia and master level command materia. You have to have a master of ALL of them (within one of those categories), though.

You can find a list of each and where to get it in the materia section of the walkthrough. Now it's time to head to...

Forgotten Capital:
Hop in the sub and ride it (above water) to the place where the northern continent has green grass. That's only a single place. You can't go over shallow water, so there really is only one place you can go. When you get there, dive and you'll see a cave to your right. Go inside and get the Key to the Ancients, then head back to Junon and get in the Highwind ; head to Bone Village. Go through the forest. Go to the Forgotten Capital.

Take the left path and head into the cave. When Bugenhagen leaves, head behind the pillars around the back and into the area where he is. Go straight across the narrow bridge and talk to him. After a bunch of cut scenes, you'll be treated to an instant replay of some of the stuff that happend on the first disc. Eventually you'll have control again. Go into the middle of the waterfall and you'll see more cut scenes.

Try to leave. When you see what you need to do next, head to Midgar and save outside the city. Now you know the importance of the materia that Aeris dropped earlier.

Off to Midgar:

You'll be treated to cut scenes of Weapon in route. Head to the green area outside of Midgar, materia up, then save and get in Weapon's way. You can steal a Rising Sun from him. If you have it; (w-)ummon Knights of the Round. Otherwise, unleash your most powerful magic/summon attacks. After a lot of cut scenes, head back to the Highwind and try to go to the crater at the far north. If you are powerful enough, you may go after the various Weapons at this time. When ready to go on, FLY to Midgar. If you try to approach on foot, you'll have some issues. You'll notice Yuffie isn't parachuting.

But on the deck, there she is?!? Heh heh. Whatever. Talk to Cait Sith and you'll be able to go down the ladder. When you get to the bottom, head up and right. You'll cross a plank or two and then go straight. On the left there is an Elixir . On the right (past the ladder) is a Megalixir . Go back to the entrance and head down the ramp. Go right, down, and around then back up the tube/ladder. Head right and up to the tube on the far right.

The platform you come down to has two boxes on it. The right box has an Elixir ; the one on the left has the Starlight Phone . Head up the stairs to end this level, or down the ladder if you want to get the rest of the stuff here. (I assume you want the rest of the stuff.) Go right at the bottom of the stairs and jump in to the thingy. At the top of the climb, go left and climb the ladder there to go up a few levels.

The box here contains the Max Ray weapon for Barret. Go back down the ladder, then up the ladder to get to the place where you started. Head back up and left to get out of this place. When you get out you'll be able to go either up or down. Go up to leave, or down to get the w-item materia. I recommend it.

If you want to go down you can't take any of the left branches of the "Y" roads, just go straight down 2 screens and talk to Barret. Go down 7 screens and there's a box with a Power Source . Grab it and head down 2 screens for a box with a Guard Source and talk to Red XIII. Go down 2 screens and get the Mind Source and Magic Source . Go down 1 screen and pick up the w-item materia.

Equip this now, then save your game here and head back up past all 14 screens. The w-item materia lets you use two items at once; but it also duplicates the first item you select if you cancel the w-item action before using it. This lets you duplicate as many of any item as you want. I recommend doing this with your megalixirs. Here are the steps to make this easier to understand:
1. Chose w-item from the command menu in a battle.
2. Chose Megalixir and use it on your guys.
3. Chose Megalixir and then press "cancel" before using it.
4. Repeat step 3 over and over.

If you haven't gotten too side tracked by this coolness, you recall I previously told you to go back past all those screens you just came through. Go ahead and deal with the Turks. Big guard/White Wind/Bad Breath/Womping. It doesn't look like you can get back out from here, so head further on down the road (up toward the far end of the screen). Take the right fork, then the left fork (where the electricity is sparking on the doorjamb).

There's a ladder here that you can climb. This leads to a save point and the entrance to Shinra Headquarters where Cait Sith will pop up and tell you the sister ray isn't here. Here you can visit the Turtle's Paradise poster (ground floor) if you missed it earlier. There's a fully automated shop here that you can buy regular items at, and there are two boxes here, too. The right one has a "master fist" and the left one has a "pile bunker"

If you take the elevator up to the 63rd floor, you can get the glow lance. Actually, that looks like "grow lance." I wonder if that's on purpose. ;) There's an HP shout on level 64 in the locker. There's nothing on 65, and you can't get out on 66, 67, 68 or 69. Go to level 59 and take the stairs down 1, 2, 3 (get the behemoth horn), 4, 5, 6, 7, flights of 14 stairs and one flight of 10. Let's see, that's... 108 floors.

Yeah. This TOTALLY makes sense. ;) Actually, I think each 2 stair cases counts as a floor, so it does add up to 59 floors. Whoa. It's actually on purpose. Sorry, I get side tracked by numbers pretty easily. Anyway, when you have all this junk, head back to the tunnels and go down 3 screens, then take the left fork of the "Y" split. At the end of this fork is the outside world. Move forward and you'll head up a ladder to the next level.

Head forward a little bit and you'll see a large robot come after you. After more bad dialogue, you'll get to fight the "Proud Clod." Yup, that's really its name. Big guard, White Wind, Magic Breath. Yup. Pretty easy. Wow. 15,000 XP and 2500 AP. And to think I didn't get any materia even leveling up. You get the Ragnarok after this battle. It also begins to rain. Go figure.

Anyway, head up one screen and open the two boxes at the very beginning of that screen for an Elixir and a Mystile . It's kinda hard to see, but you're supposed to run up the stairs (it looks like a ladder) just to the right of the save point and down toward the boxes. When you get to the top of the stairs, go to the top left corner of the platform, and then walk toward the bottom of the screen to go up the next set of stairs.

Left and up take you up the last flight. The Grosspanzer-Big you can fight here are quite wonderful for leveling up already high level characters. You get a decent amount of XP and AP from them. The rest of the enemies are alright. The Maximum Kimaira look funny. ;) The Soldier: 1st aren't as tough as you would expect a soldier first class to be. When you get to a level with lots of electricity sparking, be sure to get your guys ready for a boss battle.

After you are ready, go talk to Hojo. Big guard/White Wind/Magic Hammer (on Hojo). I use slash all to damage the monsters he summons, and I use 2x cut to hit him. I have the third character use enemy skills above for maximum results. After you "kill" Hojo, you'll be treated to Helletic Hojo, Right Arm and Left Arm. Use the above pattern exactly the same way. Kill him off to fight "Lifeform-Hojo NA." Same scenario works for me.

Kill him off and the battle is over. 25,000 XP and 2500 AP. Still no materia level up for my characters. Whoa. Ah. In my game, I only needed to get a few more materia to master level before I could trade them in for a master all, so they needed a very large amount of AP. More on that later.

Watch a bunch of cut scenes and try and figure out what's going on. Eventually, you'll be offered the chance to save then asked to swap out discs. When you get control again, you'll be on the Highwind ready to jump off at the North Crater.

home | ocelot | wolf | recipes | guitar chords | humor | walkthroughs | about | privacy | contact | Site Map | MetSecTech
270854 hits for this section SingleSignOn Copyright 2004-2009 Kevin and Erin Metcalf. All rights reserved.