When you first get to the Gold Saucer, there's a lot of stuff you have to do. You won't really be able to get much until your second (or more) visit. There are a few things you really want
here: final attack materia, w-summon materia, Omnislash , Sprint Shoes , Precious Watch , Cat's Bell , counter attack materia, and Chocobracelet .
To do that, you'll need to participate in a bunch of battles in the battle arena, and you'll need to race
your own chocobos in the chocobo racing area. You can't race chocobos until you have the highwind (see the Chocobo Racing area for more info), but you
CAN participate in the battle arean. Sort of. I mean, you need 10 GP per battle, and you can only get GP via Chocobo Racing and Wonderland Arcade.
I recommend getting 40-50 GP, then fighting in the arena. You can get 30 GP easily at the arena by playing the Mog game (in the 2nd room on the far left). Talk to the guy there, then
pay 100 Gil to play. When the game asks you if you want to feed 'em, give him a nut then wait 3 seconds. If he doesn't squeek and strike a pose, feed him again. Repeat until the game is over,
then talk to the guy there for 30 GP.
You can get 1 GP per 100 Gil play with the Arm Wrestling thing, or you can try your luck with the (frustrating!) basketball game. I just played 20 games of arm wrestling and the mog
game (50 GP). If you are lucky enough to have a controller that has the "turbo" function, you can wrestle the actual wrestler (as opposed to the sumo wrestler) in the arm wrestling game. This
will alow you get 2 GP per game (at 100 Gil).
Once you've got 50 or 60 GP, head to the battle arena. The harder your battles the more BP you earn. I used the square trick (see Battle Arena area below) and was able to earn the
Omnislash , pre-emptive materia, and speed plus materia on Disc 1.
Then I did the battle arena and made BP which I traded for pre-emptive attack materia and speed plus.
Once you've beat all 8 battles in a round, you can get
you've played all you want and traded everything in (remember, you loose all that BP when you leave!) talk to the lady at the bottom of the stairs outside.
Be sure to keep racing your chocobos after you have received all the S class chocobos you need. You can get some VERY cool stuff after you win these
battles. It's also the best way to get your GP up to a respectable level, ensuring that you can spend all you need at the Battle Arena.
To fight in the battle arena, you need to have a decent supply of GP. I really recommend not doing
this until you have completed the Chocobo Section of this walkthrough. Equip Cloud with a Ribbon , Enhance
Sword (see chocobos section) and a Wizard Bracelet , then head to the Gold Saucer.
Make sure to have enemy skill materia and counter attack materia equipped. You wouldn't
believe how useful Big Guard and White Wind are. Also, equip slash all materia. If you have a double
slot open, be sure to equip added effect materia joined with time materia. You can sometimes slow/stop
your enemies that way! What you really need to master is the square button.
The biggest thing to know here is how to use the square button to stop the slots. While the square
button is being held down, the slots will pause. As soon as you release square, press 'O.' The NEXT
event will be selected. You want to watch what events happen in what order. For example, a given slot
may be Level Down, Poison, and all materia. By pausing on Level Down, then pressing 'O' quickly, you'll
The harder your battle, the more BP you earn. That being said, you're also more likely to
die. If you've morphed a bunch of STR Up (See the level-up section) items, you can beat these guys fairly
easy - even while taking some VERY tough handicaps.
final attack materia: See the Beating Weapon section to learn how to get Cloud's Ultima
Weapon. You have to defeat the easiest Weapon (the floating on), which I am able to accomplish with a
single summon of Knights of the Round. Once you have that, be sure to compete in the Battle Arena until
you can get both the Omnislash and the w-summon materia. Once you have them, keep competing. If you've
got the Ultima Weapon equipped, you should eventually be asked if you want to compete in a battle against
the hardest enemies. You'll want to remember a few things. Number one, these battles are one-on-one
against the strongest enemies (well the last battle is against a guy named "Jamar Armor" who is two
enemies). DON'T use slash-all. Use 2x or 4x cut. Also, don't use cover but DO use counter attack. Use
Long Range attacks (long range materia if necessary) and put your characters in the back.
I don't usually do this until either I've used the morph materia to get Cloud's strength and
defense maxed out (see the level up section), or I'm ready to fight Weapon. Suffice to say, my guys are
usually pretty buff. Cloud walks through this with NOTHING other than good weapons and his 9999 HP. I
didn't use any magic or items. Then again, he's level 99. When you beat all the enemies, you'll receive
your final attack materia.
This may be a really cheap way to do it, but I went into this battle with an omni-slash limit
break already ready to go. I also had a mime materia. Yup, you guessed it - you can MIME your LIMIT
BREAK over and over and over! I just used it on the first battle and mimed it once for every battle after
that (well, the last battle required 3 or 4 mimes because I went down 55 levels during my handicapping).
Even better, each time you win, lose, or leave these battles, your HP, MP, and Limit Break guages are
restored, so you can do it over and over again!
For the hard battles, you'll be fighting against the following enemies:
- Sea Worm
- Ochu (ho-chu)
- Unknown 3
- Maximum Kimaira
- Prod Clod
Things I've won from battling these guys over and over: final attack materia, Autograph, Combat Diary, Gambler
It's worth your while to get GP to earn an experience plus materia (2000). Go ahead and compete in the chocobo races and you should earn enough. You may have to trade a really good item for few hundred, though. I always trade
out an Elixir and a Turbo Ether . Mainly because I can morph certain enemies. Anyway, here are the items and costs:
Completing the chocobo racing S class, the experience plus materia and the battle arena w-summon materia quests took me four hours.
|Item Name ||Cost (in GP)|
| Potion ||1|
| Ether ||20|
| X-Potion ||80|
| Turbo Ether ||100|
|Gold Ticket ||300|
| Carob Nut ||500|
|gil plus materia ||1000 (not available on disc 1)|
|experience plus materia ||2000 (not available on disc 1)|
Battle Arena Enemy Guide
There are certain enemies in the battle arena that are harder than others. The guide below will help you get past some of the harder enemies. First, let's get something settled right away: Never allow the slot to disable
the following: command materia, Accessory, Weapon, Item. Choose ANYTHING other than one of these. You *need* your enemy skill materia. You can safely allow the following slots: summon materia, magic materia, support materia,
Level Down (5 and 10), Any Status (if you have the Ribbon ). Remember, the more powerful the thing you loose, the better your points awarded will be.
Garuda and 2x Jayjujayme: These guys are not tough, but they CAN start you off a little limited. If you see this group appear in the first battle, be sure to hold off on casting Big Guard and/or Haste, as they will
use the Silk skill to slow your guy.
Vlakorados: To get past this guy, I recommend the enemy skill "bad breath." This will poison him, so every time he does anything, it will hit him for thousands of points of damage. Also, Demi 3 (gravity materia)
should hit him for up to 9999 HP each time, until you've whittled him down a bit. The added effect materia junction with time materia should eventually hit him with slow and/or stop, which will make the battle even easier. 4x
Magic Hammer will remove all his MP, BTW.
Ironite and 2x Wind Wing: This is a tough grouping because the two Wind Wing enemies will keep using their White Wind skill on you. To help counter that, use the Enemy Skill Magic Hammer on the Wind Wings to drain
out their MP - this will keep them from countering with White Wind. They have 350 MP, so it can take some time to clean them out. If you've got a Ribbon accessory equiped, then the Ironite will keep trying to cast Sleepel and
failing, so you won't lose much in the way of HP.
Serpent: This enemy has a LOT of HP and MP. The Viper Breath attack will do a great deal of damage. Your best bet is to use Enemy Skill Big Guard to cut his attacks in half. You can Steal/Mug a Water Ring from
him, but if your guy isn't very strong, you'd probably better concentrate on killing him! Neither Enemy Skill Beta nor Trine appear to do much damage, but Bad Breath will go a long way toward slowing his attack down. It should
hit him with at least poison and sleep, which gives you a chance to heal up and use Magic Hammer to divest him of any remaining MP. When he's out of HP, all his "Venom Breath" attacks just fail with something like "Serpent's
skill Power is used up."
Ho-chu: This enemy can hit you with some nasty status effects if he does a big pollen attack (he starts off the battle casting this). Be sure you've equiped the Ribbon accessory and you've not accidentally chosen
the slot to break it!
Tonberry: This enemy can do MAJOR powerful attacks. If he gets off his Knife Attack, you're dead. Hit him with Enemy Skill Bad Breath to put him to sleep, then use Enemy Skill Death Force on yourself to make your
character immune. Every time he wakes up, hit him with Bad Breath again. Beta can hit him for a decent amount, and it's better than trine or aqualung. If you are running low on MP, you can use Magic Hammer to grab some of his
Sea Worm: A Ribbon will significantly reduce the effectiveness of his attacks. So will Enemy Skill Big Guard. I like to cast enemy skill big guard, then use magic hammer to clear out all his MP. Then I mug him
until I get the Dragon Scales . After that, I just wail on him - unless my barrier runs out, in which case I cast Big Guard again.
Ghost Ship: Never let your item skill get broken. That's really the key here. Just throw a Phoenix Down at him.