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Chapter 11 - 20
Chapter 11 - Back in Bhujerba again.
When you leave the mine, you'll be treated to a series of cut scenes, and you'll
eventually have control again - at the start of what is ALMOST (but not quite) a
mini-game. First things first, though. Sell off any loot you acquired in the mines,
and buy up the newly available supplies (like golden needle, alarm clock and
handkerchief). Also, don't forget to save the game. Since the empire is gone, you can
now run around the rest of the city, too. Basically, you are looking to do two things
here: Press the square button around "City Parijanah," but not around the Bhujerban
Sainikah people. You can tell the difference by the uniforms. Look at the helmets for
easy identification. By the way, you can also buy weapons, armor, technicks, and
majicks now (but not gambits). When you get 100%, you'll end up in a Tavern, and
you'll watch more cutscenes (of course).
When you have control again, you can take a look at the message board there and
start the Nidhogg quest. You can also head out and experience the sites and sounds of
Bhujerba, or you can just head to the estate. I recommend:
- Start the Nidhogg hunt
- Save your game
- Complete the Nidhogg hunt (the gate switch in Shaft Entry works now)
- Collect your bounty
- Save your game
- Finish the Rocktoise Hunt (talk to Pilika again for an extra bonus quest)
- Collect your bounty
- Save your game
After that, you should be ready to enter your audience with the Marquis of Ondore. I
mean, you CAN teleport at this point, but all exits from Dalmasca are still blocked,
and there's nothing for sale that you can't get in Bhujerba. Monte Blanc has no new
quests, and you're not a new level yet. You can't even talk to the lady by the Nalbina
Crystal yet.
You'll watch a lot of cut scenes, then you'll end up on...
Chapter 12 - Dreadnought Leviathan
Did you catch the subtle word play involved when Ondore turned everyone over? He
knew exactly where Ashe was being held, and provided Basch the opportunity to get sent
there. He also made himself look like the imperial puppet in the mean time. Clever,
no? Anyway, after a LOT of cut scenes, you'll get Vossler and a map. Save (in a new
slot), and have a quick look around. There weren't any chests in the Port Launch when
I looked. Anyway, there are red beams that cut across hallways. Try not to break
them. Other than that, explore away and take whatever you can find. There's an area
in the south-west section of the Port Section that appears to have a chest, but don't
be fooled - if you go after it (it's got 240 Gil) be sure to run back out as quick as
possible (don't turn the camera around, just run fast). Those red beams will appear
AFTER you've gone in there, making it impossible to leave without setting off the
alarm. Just FYI: some hallways will wait to spring the lasers across until AFTER you've
gone past. You have been warned. ;) I found Ally: status = HP Critical in the Port
Section's far south-east exit once. I found the Ally HP < 80% Gambit somewhere else
throughout the ship.
Use your map. I made my way to the Sub-control room and found a hidden area on the
far left. I got an ancient sword there twice (and phoenix down the next). Unless you
picked up some Kotetsu by hunting Werewolf enemies, this Ancient Sword is likely going
to be the best weapon you've come across so far. Since you might also get something
less awesome, you may want to NOT open these chests until you've come to another save
crystal a little further along in the story. If you save there, you can come back and
look for the sword, then reboot the console and reload the game to try again. To
progress the story, you'll need to open a couple of bulkheads (which you cannot do
during an alarm - just wait and they'll turn off), I was able to make my way to the
Airship Berth Access, and from there to the Central Block (Straight Down). Here I met
two judges. I took out the mage first, then the regular guards, then the judges. I
stole Potions and Gil from the judges, but that's about all. Overall, it was a fairly
low-key fight. I earned the No. 1 Brig key from there. Head to Brig No. 1 (southeast
exit). Frankly this seemed like a bit of a misuse of the "congratulations" song.
Here you will have a few options. Open the door on your immediate right and open the
Urn, then save. Next, open the door directly across from that one. Talk to Tetran there
to buy stuff. Basically, he has most of the Gambits/Armor/Weapons/Etc that you could
have bought back in Bhujerba. Now open the other doors and add Ashe to your party.
Spend at LEAST 20 minutes doling out all those LP and equipping stuff (One time when
I'd been experimenting with the Zone out glitch and farming werewolves, Ashe joined my
party with 3,725 LP.) Now make your way all the way back to where you started. As if
that wasn't annoying enough, you are able to do it while listening to that awful racket
the whole time.
If you leave via the Sub-control room, you can use the system access key to disable
the alarm twice on your way back to the hanger (where you first showed up). In any
event, that's where your party is headed. Part way there, you will lose Vossler and
gain Penelo. I'm not sure who came out ahead in that one, though. ;) Open any chests
you find, and continue on your way - but stop before you get there. You'll be fighing
a boss battle here, so be prepared. Get your best fighters and good healers, and be
sure you've used the appropriate LP to buff your guys up. Cast protect/shell if you
want, and head out.
There are three regular dudes, and Judge Ghis. Take out the regular guys first. I
stole a potion from the Judge. Whee. When you get him down to 25% of his power, he'll
"slow down" and you'll have a chance to escape. Watch a bunch of cut scenes.
Chapter 13 - More Bhujerba
There is new Armor and new Magicks, but nothing else. Honestly, if you wanna
shop, you COULD use two of those teleport stones and head to Rabanastre. But since
you'll be returning there almost immediately, it's not really that big a deal. You can
buy the Traveler and Numerology Technicks. There are quite a few new Magicks for sale,
too: Raise, Cura, Warp, Bleed, Sleep, Oil, and Berserk. There is also a decent
selection of weapons and armor. If you use shields, don't miss this opportunity to get
a Round Shield or two for your party. You still cannot get past the Eastersand,
Westersand or Nalbina fortress guards. You can also take on the Wild Sauran or Werewolf
- either of which your guys can easily take at this point. You can also check out those
caves in the Westersand, but you'll get there soon enough anyway. Migelo's shop sells
hi-potions now, too. Montblanc has no new hunts. When you're done shopping, head back
to Bhujerba, and go see His Excellency. Pay attention to these cut scenes.
Chapter 14 - Ogir Yensa Sandsea
You'll regain control at the edge of the Dalmasca Westersand. You may start the
Wyvern Lord hunt now, and you can make more progress on the misc side quest A Viera in
Rabanastre. Just teleport to Rabanastre. There are also new weapons and armor. No new
items, Magicks or technicks. If you have less than 10,000 Gil, you're better off
waiting - you'll be able to teleport to Rabanastre in a little while, and you can start
the quest then. When done, go west, young man. That's left on the main map. When you
get there, continue west to start more cut scenes. If you haven't already, equip the
"Self -> Libra" gambit as the very last gambit for one of your characters. There are a
decent number of traps here that you'll want to avoid. You'll go up the stairs next,
and you'll end up at the top of a bunch of towers, connected by old bridges. You'll
move from area to area along these bridges. Keep an eye on your (select button) map and
go to the next area. More cut scenes. Vossler will join your party as a guest. If you
really need him, you have my sympathies.
I rarely come through here with characters below level 24ish, so I kinda just waltz
through this section. YMMV. After Vossler joins your party, continue west, using the
(select button) map. Note that you are on "Ogir-Yensa Sandsea/Platform 1 - Refinery."
Soon, you'll head down the rig to the ground, so you can switch towers. Take the LEFT
tower and wander around until you find an Urn. You'll find a map of the whole area
there. You're welcome. After that, head back down and take the stairs leading to the
north. A good gambit here is: Find someone who rarely uses magic. Place "Ally HP<80% ->
Cura" at the bottom of their gambits. They'll cure up the whole party to max HP when
there you are not under attack. Since Vossler is, essentially, a tank, I set my other
gambits up to have two people try to steal when enemy HP = 100%, and to attack
otherwise. I racked up items like Potion, Ether, etc this way. But the better loot is
the Succulent Fruit that you get from the Alraune enemies here. You can sell 4 of
thoese to unlock Tinctures & Tonics (5x Potion, 3x Handkerchief, 3x Gold Needle) in the
Bazaar. If you also sell 5 Bone Fragment and 4 Earth Stone you can unlock the Wooden
Pole (Cypress Pole) as well.
From East Junction, you can find your way into one section of the Zertinan Caverns.
Don't expect to get very far there, though. If you head to the north-western edge, you
might see some large, glowing balls. RUN AWAY!!! Those things have around 50K HP, and
they'll kill your whole party in one shot. You can also get to the Caverns from the
Central Junction. Just FYI: Vossler makes fighting the slimes somewhat more possible
than it might otherwise be. You can get through this set of caves, but it takes you to
what (for now) appears to be a dead end. From the platform 2 - Refinery area, you can
make your way to a save point. Save your game, then talk to the Moogle there (you're
in the Nam-Yensa Sandsea / The Sandscale Bank). This starts a side quest.
Optional: Urutan Eater Sidequest. This sidequest involves helping the Urutan-Yensa
kill off something that looks like a large tortoise. Leave the Sandscale Bank via the
west exit. Continue on through the Urutan-Yensa Sea (there's a chest on this screen
with a Lambent Hat), and take the south-west exit across the bridge. You should
immediately see a bunch of Urutan-Yensa running off to the south west. Follow them and
kill off the Urutan Eater there. I was able to steal an Ancient Sword. He is immune to
silence, poison, and sleep, but not blind or slow. You'll get 8 LP for this battle.
Once he's dead, head back to the moogle at the save crystal; talk to him then continue
one screen past him into the Ogir Yensa Sandsea and go up the ramp. Watch the cut sceen
then head back to the save crystal screen. Watch the other cut scene here, then examine
the Rogue Urutan Flower to get a bunch of eksir berries. When you are finished, head
back to the Ogir-Yensa Sandsea.
Optional Level Grind: You can chain the Urutan-Yensa easily enough, so you could do
a little leveling up here, if you want. In my opinion, though, it's not one of the best
places to do so. From the front of this level, you had an option to go north-west,
west, or south-west. If you want to explore all the Zertinan Caverns, go everywhere.
otherwise, head south-west. On platform 1 - south tanks, you'll find some treasure
chests. If you are "fleeing" when you go there, you can avoid killing Alurane's and
keep from losing a long-term chain - but if you are going to explore the caves, it kind
of a moot point. When you're done here, head to the lower left corner of the screen to
find a teleport/save/buy. Dyce can sell you stuff before you head to the Nam-Yensa
Sandsea. Right in the center of the Augur Hill (The first screen to the left), you can
get an Urn with a map of the Nam-Yensa Sandsea.
Chapter 15 - Nam-Yensa Sandsea
The next map left of the Ogir-Yensa, this area has a bit more diverse wildlife.
If you steal a Yensa Scale (not a Yensa Fin) from the large Yensa fish, you can sell
that along with 3x Green Liquid and 4x Water Stone you can unlock Rain of Tears (Vega,
Aqua Shot) in the Bazaar. You can also sell 3x Bent Staff that drop from the Bagoly
enemies here. That unlocks Large Gloves (Blazer Gloves) in the Bazaar. Axebeak enemies
may drop a Rainbow Egg. Sell one of those to unlock 10x Hi-Potions. If you have more
than one, be sure to only sell the one, exit from the sell screen, buy the Hi-Potion
pack, then repeat. You'll get 538 Gil for the egg, then pay 1111 for the Hi-Potions.
You can then either keep them all, or sell them all, or sell six Hi-Potion for 105 Gil
each. That way you'll have spent 1111 but made 1168 and got 4x free Hi-Potion.
Optional: You can fight several more Marks at this time. Just teleport back to
Rabanastre and review the message board. While you're there, you can shop for new
weapons/armor, if you want. If you take down at least 10 Marks, you'll be albe to
purchase the Nihopalaoa from the Bazaar. While you're there, don't forget to talk to
Ktjin (see the misc side questions section.) When you're finished with the optional
stuff, return to the teleport crystal here.
When you get to the upper left corner of the Nam-Yensa map, by stuff from Dyne if
you want, then continue west. You'll be given an option to save your game. I recommend
a new slot. ;) You can get access to another entry point into the Zertinan caverns, but
again, there isn't a lot you can do there, yet.
When you leave the area, you'll watch a bunch of cut scenes. Pay close attention.
Heh. Now head into the open area there. About half way through, you'll be given more
cut scene, then a fight. When fighting the Garuda, you'll be able to throw your Eksir
Berries at it, and you can steal a golden needle. You can silence it, too. I
recommend having Balthier use silent shot. He's a flying enemy, so use Bows and Guns.
Or you can cast water at him. That did a pretty decent amount of damage. This battle
was actually very easy for my guys, so I cannot really say if there's a strategy to it
or not. After fighting the Garuda, you'll see the ancient device stir. Whee.
When you have control again, head down the stairs and talk to Dyce to buy his new
weapons, armor, and Magicks. Go up the stairs and save at the teleport crystal. If you
opted to wait for the save point before going after the Wyvern Lord you can do it now.
There are also three new Marks, but they're going to be tough with the equipment you
have right now. If you wait until after the finishing the Tomb of Raithwall, you'll
have a much higher probability of success. Head up the stairs and save, then touch the
device.
Chapter 16 - The Tomb of Raithwall
So you'll watch the intro movie, and you're in. Unless you're near level 40 and
have three very powerful fast swords (or have the Nihopalaoa), don't bother killing the
first wall. What? OK, head forward and go down the stairs. Watch the scene. Just run to
the end of the highway (and not find what you're looking for...), er the end of
the bridge. You can come back and kill this guy later. If you *can* kill him now, you
can get access to a VERY sweet sword (Demonsbane). It takes some doing, but it can be
done. If you want to try it, see the "Deamon Wall: Part II" section of the Misc Side
Quests area. Oh, and if he yeeted one of your characters into the void, just go back to
the crystal outside to revive them. But most likely this is too powerful for you now,
so run away as fast as you can and open the door. On the other side, you'll face...
ANOTHER WALL! This one isn't nearly as tough, though. Since this is a timed battle,
start by running toward him as fast as you can. You'll notice you are running past
torches in the railings along the way. The battle will push you past those torches.
When you get close to one, examine it to make the wall stop for a short time. This
effectively increases the time you have available for the battle.
I stole a "Solid Stone" from this guy. It didn't really take much to take this guy
out. I used the torches to slow him down, but I'm not sure I really needed too. A few
mist quickenings and he was toast. I chainted 4 quickenings for 4500 pts - that brought
him down fairly quickly. When you beat him, continue past him to the next area. Watch
some more cut sceneage, then you'll have to figure out the maze. From the cut scene,
you should be able to see the Urn up ahead (well, 'down ahead' is probably more
acurate). That's where you'll be able to get the full map.
There are also 3 Waystones here. The white one takes you back to the entrace to the
tomb. The other two teleport you back here from other places. Take the stairs leading
down on either side (it doesn't really matter which one you start with). If you manage
to steal 2x Crooked Fang from the bat enemies here, you can sell that and 4x Fire Stone
to unlock Arrows Alight (a Longbow and Fiery Arrows) in the Bazaar. (You can get the
Fire Stone drops from the Lesser Chimera enemies here.) You can obtain 2x Solid Stone
from the Ragoh enemies, 2x Glass Jewel from the Lich enemies, and 5x Dark Stone from
the Lost Soul enemies to unlock the Crimson Blade (Blood Sword) in the Bazaar.
Be guided by your map, but don't forget to open any chests you find. You are trying
to make your way into the center of the Northfall and Southfall Passages. There is a
pedestal there you should examine. Touch the Jewels, and you'll make the alters
descend. Once you have touched the second jewel, you'll drop the alter the rest of the
way - go behind it and open the door at the end of the hall. Watch your friend slander
you, and...
You're now in the next area to the left on your overhead map. Check it out.
Explore each floor of this area separately - from top to bottom - you're lible to find
a few odds and ends lying around. Say, your first elixir of the game. :D When you are
ready to continue, head down to the bottom floor. Did you notice there were no enemies
here? That's on purpose. It allowed your magicks to recharge. Do you have mist
abilities (quickenings?) You probably should. Remember what Fran said about mist
allowing powerful magicks? That works both ways - keep it in mind.
Meet Belias, the Gigas. Your first Esper. Steal a High Arcana (if you're totally
lucky, otherwise you'll get an Ether or Aeris, er Aries Gem. Fun fact: If you are
playing on an emulator you can save state just before you steal. If you don't get what
you want, load the last save state and have the party flee while Belias attacks. After
each attack, save state and try healing again.) For fun, try a bunch of chained
quickenings - I got 10 Chain!!! He was gone pretty fast. You'll be awarded with an
esper in a bottle. Er, crystal. Er, whatever that is. Anyway, after you watch a bunch
of cut scenes, (don't bother healing Vossler if he's injured/killed/statused; he's not
going to be around long enough to matter) open the chests (another elixir!), then head
through the next door. Go down a very long stair case, and up another one (ignore the
way stone for now). Watch more cut scenes and you'll get the Dawn Shard. There's
nothing else here, so head back to the Way stone and teleport to the entry way, then
take the other device and out. Unless you'd like to do that all over again, I suggest
you save here. Finally, head down the stairs...
Chapter 17 - Back in Rabanstre again
You'll watch an absolute TON of cut scenes, and you'll eventually have control
again. You'll be in a fairly high-end battle. You can steel a hi-potion from Vossler
(or, if you're truely lucky, a black belt). Just take out the peons, and then go after
him. It should be a fairly quick battle, followed by a bit of cut scene and
explination. Watch the cut scenes from Archades. Did you like how you were subtley
encouraged to do a little shopping? Heh heh. Let's see, things to do...
- Go talk to Montblanc again. For killing off the Deamon Wall, the Society of
Antiquaries will give you 600 Gil and a warp mote. (If you managed to defeat the FIRST
wall you will get 1200 Gil and A Nugget of Electrum, too.) Eurek will give you 2x Arcanae
and 2x teleport stone for obtaining an esper.
- Optional: Take on the "July in Nalbina" side quest (DO THIS!!!). After this, you can go into
the mosphoran highwaste and get some really cool stuff. See the Misc Side Quests
section. You can buy Golden Amulet for each of your guys in the Mosphoran Highwaste /
Babbling Vale. These will give your guys LPx2. Yeah... Even that ones that aren't
fighting! If you can pass the bombs in the Salikawood's Grand Bower, you can fight some Baknamy
enemies just beyond. These guys have an incredibly rare drop of Diamond Armor, which is
lightyears ahead of anything else you'll have at this point. I've only had it drop when
I *wasn't* chaining them, BTW.
- If you chose to do the optional section about, you can also unlock a few things in
the Bazaar. If you manage to get a Drop of Throat Wolf Blood you can sell it to unlock
the Back Harness (Battle Harness). If you can get 2x Eye of the Hawk from the Vulture
enemies in the Mosphoran Highwaste, you can sell them to unlock Chronos Tear Pack (10x
Chronos Tears - a repeatable recipe.) You can obtain a Chocobo Feather from a Brown
Chocobo in the Salikawood. Sell four to unlock Eye Openers (5x Alarm Clock, 5x Phoenix
Down). Sell 4x Malboro Fruit from the Malboro King enemies in the Salikawood to unlock
the Survival Set (12x Antidote, 12x Eye Drops, 12x Echo Herbs). You can steal/win 3x
Bundle of Feathers from the Sprinter enemies in the Salikawood. Sell to unlock the
Survival Set (12x Antidote, 12x Eye Drops, 12x Echo Herbs). You can obtain 3x
Screamroot from the Pumpkin Head enemies in the Salikawood. Sell to unlock the Potion
Crate (30x Potion, 20x Hi-Potion, 10x X-Potion).
Dark Magicite from the Malboro King in the Salikawood.
- You can also start the Gil Snapper mark. While looking for him you'll fight some
Silicon Tortoise enemies that can drop a Water Crystal. If you've completed the Flower
for the Wife side quest (see Misc Side Quests section), you can get access to the
Barheim Passage. Fight the mimics farther down the passage to get Iron Ore. The Pumkpin
Heads in the Salikawood drop Screamroot. Sell 5x Iron Ore, 7x Screamroot, and 9x Water
Crystal to unlock the Samurai's Katana (Ame-no-Murakumo) in the Bazaar. Sell 10x Water
Crystal, 3x Book of Orgain (easily obtained from Dustia via Zone-out glitch (see Ch01 -
Ch10), and 3x Putrid Liquid (from Malboro Overking in Garamsythe Waterway after hunting
White Mousse) will unlock the Water-drop Munitions (Water Bombs) in the Bazaar.
- You can pick up a slew of new Gambits
- You can pick up new technicks: Traveler, Numerology, Shear, and Achilles
- You can start two level II marks: Enkelados, Croakadile
- Pick up Confuse, Gravity, Regen and Esuana magicks.
- Buy some cool armor (Golden)
- Buy some cool weapons (Sirius, Elfin Bow, etc)
- Buy Smelling Salts. It's about time. Stock up, boys and girls.
- Talk to Migelo
- Head to Lowtown and talk to Dalan (Well, not really a great conversation, I guess -
and DON'T OPEN THE CHEST).
- I don't actually recommend this, but technically you can level grind to the point
that you can actually not die in Nabudis. If you want to go that route, I strongly recommend you get everyone all three of their mist abilities before attempting it.
Anyway, after you've had your fill, head to south gate and save your game, then go out
onto the Giza Plains. There are new and harder enemies here. You can take care of a
few optional side quests, or just level up a bit, if you want. I don't think this is
one of the best places to level up, though. Head south to the Ozmone Plains.
Chapter 18 - Ozmone Plains
When you come south from the Giza Rains, you will watch a little cut sceen, then
have an opportunity to wander around. Tip: If you run across a Garif Warrior out here,
don't attack him. One screen south is an entrance into the Zertinan Caverns - but it's
a little tough to go to just yet (No, really! My guys were level 33 and they could
barely get through here even with their bubble gambits set.) There's a save crystal if
you go southeast, east, east, you'll find a save point, but you probably don't need to
go there just yet. While you CAN level up here, it's not the best place, yet. It'll
be good in a bit, but wait until you've completed the Enklados Quest - that way you can
double the license points earned (for one character, anyway). (Alternatively, see the
"July in Nalbina misc side quest to get simple access to buy your Golden Amulets - the
accesory that gives double LP). If you want to level up, though, you can head one
screen east past that and head to the Golmore Jungle. If you do go to the Golmore
Jungle, take the first left, then the first right. You'll find an Urn there, so you
can fill out your map. Also, if you run across any snake creatures, be sure to steal
from them! Only do it to fill out your map or levelup (the greensnake is an ok place
to level up - at least until you run out of Wus). From the main entrance to this area,
you'll want to go down 3 screens to get to the village. At the western edge of the
Haulo Green, you'll find the entrance (Marked ???).
There are chocobo tracks at the eastern edge of the Haulo Green, and at the
southeastern end of the Field of Light winds. When you get a chocobo, you'll want to
come to these spots. When you first get to Jahara, you'll have a teleport/save crystal
out front. Save. Now go a bit south and east and rent a chocobo. When you're on the
chocobo, follow the wall on your right-hand side. There are foot prints on the far
east edge of the Haulo Greens here. When you get to them, head off the screen.
Chapter 19 - Jahara - Land of the Garif
After you've saved your game, go talk to the Garif Warrior by the bridge to start
the cut scene. You'll enter the city. Have a quick look around. Be sure to talk to
everyone. High-chief Zayalu, just north of the bridge where you entered, will give you
a Jaya stick. Be sure to give it to Supinelu when you see him. You can find war-chief
Supinelu near the bridge to the east. Talk to him to gain passage. Head across the
next bridge. When you cross, take the road heading off to the right first. Talk to
the Garif there, especially Sugumu. Start the Enkelados quest. This hunt is worth it
for the bounty alone. The Golden Amulet will double the license points you get from
killing enenmies. You want this! (Of course, if you've been following along, you may
already have a bunch, but still...) If you feel you can take on the Enkelados without
help, go for it. If you would like help, however, just follow the plot and approach
the two warriors directly opposite the bridge.
After you have completed the Enkelados quest, return for your prize (Don't forget to
equip it NOW if you don't already have a bunch equipped!). If you didn't level up
before, you can do so now. Head for the Mosphoran Highwaste, though - it's better to
level-up there than around here. you can come back to Jahara and sell off all your
loot to the trader. He's got some seriously good stuff, so don't forget to buy REALLY
cool weapons!!! You can still purchase the Golden Amulets from the Caravan in the
Mosphoran Highwaste. I recommend leveling up and doing all the Hunts you can do. The
trader here will talk to you about monographs, but you SHOULD already know all about
them. If not, go check out the monographs section and get them.
When you are ready to go on, head over the bridge and approach the two Garif
Warriors who ask you to confirm you want to meet with the Great Chief. Confirm and
watch the cut scenes - you'll learn a little bit here. Not enough to know what is
going on, mind you - just enough to whet your appetite for more. Whew. That was a lot
of cut scenes, wasn't it? You'll get Larsa, a Bowgun, and a quiver of Onion Bolts when
you leave. Save first. If you wish to take a Chocobo, talk to the moogle. Otherwise,
go to the Golmore Jungle. If you DO take a Chocobo, be sure to look at the Chocobo
section to learn about a shortcut. ;)
If you like (and you haven't already done so), this is a great time to go a mark
hunting. If you can get to the point where you have taken out 10 marks (you don't have
to collect your reward for the gil snapper first!) you can purchase a Nihopaloa from
the Muthru Bazaar. Get one, and spend the license points to get it enabled. It will
make nearly every upcoming battle easier. The license is just below the upper-right
corner of the license table
If you decide you are fit to handle the Necrohol of Nabudis, you'll find the Baknamy
are somewhat difficult, and the Baknamy Merchant only has Ethers for sale at this time
anyway. If you want a real challange, try to get the Esper Adrammelech.
Chapter 20 - Golmore Jungle
If you were following along above, you can see how to level up here. If you have
NOT done the hunt/mark sidequests at this point, you really should. By way of
comparison, I like to have completed all possible hunt side quests at this time. That
generaly means my guys are around level 36, and THAT makes the upcoming battles quite a
bit easier. Hopefully you picked up the golden amulets well before this section, but
if not, you can get them later on. Head into golmore at the far eastern edge of the
Osmone Plains. There's a save crystal just before the entrance, but your guys will
walk into the area. You'll watch a bunch of cut scenes. Do you ever wonder how some
of these Judges can see? I mean, Zagabraath has NO eye holes in front of his eyes.
They're on TOP of his head. Is he some kind of frog-creature, or did the game
designers take a bit of artistic license. Wait - I've got it! Maybe the *game
designers* partook of too many frogs... Or, um, maybe not. I dunno. Sorry, I get
carried away like that sometimes. Let's continue, shall we?
After the cut scenes, you'll be in the Sunlit Path (the area with the save crystal).
You'll have to dismount if you wish to save, but otherwise you can pretty much pay
things no mind, here. Head into the Golmore Jungle. If you haven't been here before,
you'll be treated to the "new area" cut scene. If you do not have the full map, take
the first left, then the first right, and open the Urn at the "T" junction.
Then/otherwise, take whatever path you want and go as far east as you can. You may
have to examine all the blocked walls, though. Eventually, you'll watch a cut scene,
then you'll head to the Viera Village.
Follow the path in front of you to the ??? ahead. Welcome to the Eruyt Village.
Save, then go and find Mjrn. You can buy a map from Lulucce (if you really need it),
then talk to Tetran. You can sell/buy here. At the VERY least, buy Curaga and Float.
If you have to teleport out and do some leveling up to be able to afford stuff, go
ahead and do it - it's worth it for these magicks. You can start the Bhujerban Madhu
side quest now. I'd recommend completing the Barheim Passage side quest now, though,
to ensure you have enough Gil. If you do that, you can now visit the Mosphoran
Highwaste and the Salikawood. Then, you can steal Screemroots and Malboro Fruits,
which will put some really nice concoction packages in the Bazaar. If you leave the
Mosphoran Highwaste via the lower southeast exit, you'll end up at Nalbina Fortress,
but you won't be able to come back unless you buy a chocobo (well, see the July in
Nalbina side quest). When you're done exploring the passage, head back here to the
Eruyt Village.
Head into the village, and make your way along the path to the far North end of the
village. Talk to Hala after the little discussion there (Salve Master). You'll learn
that only one in posession of Lente's Tear may pass. Leave that area, and for that
matter, the wood. In all fairness, though, I don't think it was that rude of Vaan to
ask her age. If you *really* want to see rude, just look at how the village treated
Vaan. I guess I think it's a fair question. The designers COULD have come up with a
worse question to ask. Anyway, head back to the Golmore Jungle and return to the
Ozmone Plain.
You can get to the Henne Mines via Chocobo. When you first get to the Osmone
Plains, you'll be in the sunlit path with the Save Crystal. Talk to the Imperials there
and give him a potion. When you can next come back by here (and they're gone), search
this area for a note of thanks and 2xAlarm Clock. That was supposed to be ominous. We
were attacked and barely made it out alive! Talk to him again, and ride his Chocobo.
Take the WEST exit, ride forward maybe 2 or 3 seconds until you are out of the little
canyon. Look immediately south (to the left of the black chocobos there). See those
two trees? Ride between them to access the path leading away from this area (look for
the chocobo tracks) to the Henne Mines. Head inside, and you'll auto-dismount. Nah,
but you'll see some cut scenes that'll make you think you did. ;) Anyway, grab any
chests in this area, then head inside the cave. After the cut sceen, head back.
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