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Carbon Ocelot's Final Fantasy X Walkthrough

Index

Plot
Intro
Submerged Ruins
Besaid
Kilika
Luca
High Road
Mushroom Rock
Djose Temple
Moonflow
Thunder Plains
Macalania Woods
Lake Macalania
Bickanel Island
Bevelle
Calm Lands
Mt. Gagazet
Zanarkand
Highbridge/Temples
Sin



Side Quests
Arena
Misc Quests
Gatekeepers
Omega Ruins


Single Page Version

 

 

 

Disclaimer
This is a walkthrough of Final Fantasy X. As with any walkthrough, this document contains spoilers! It was developed for FFX English Language Version for PS2. Some things may not work on other platforms or alternate language versions. This walkthrough is live now only because a few of my friends want what I have finished already now. The items in the navigation bar on the left are the sections that are complete. I intend to add some tools to help you learn the game system more easily. Eventually this will be the most complete walkthrough of FFX on the net. You may to make requests/corrections.

Walkthrough Notes
As I said above, all walkthroughs contain spoilers. What I've tried to do here is set this site up so that you can get the information you need without having to read the whole document. Please see the points below for things you'll want to know about that DON'T involve spoilers. I recommend reading them before even starting the game. Then play each section first, saving at every possible point. When you finish a section, go back to the walkthrough and see if there is anything you missed. I'll include various hints, tips, tricks and cheats I may have noticed along the way.

Strategy
Go strait through the game until you hit the calm lands without bothering to level up your characters. Get 1 of each monster in the calm lands to open the arena (if you can, beat the chocobo guy in races to get access to Tidus's ultimate weapon.) From there, head back to the thunder plains, macalania woods, and lake macalania and fill out the arena with 10 of each monsters from those areas. You should now be powerfull enough to continue on. From there, go to the sunken cave, and then zanarkand. From there hit highbridge. From there, go visit Baaj temple and then get the Magus Sisters aeon. After that, go all the way back to Besaid, and through the game again. This gives you a chance to hit all the temples, collect 10 animals from some of the lands, complete the bird counting quest, pick up the ultimate weapons and see all the Jecht spheres in one shot. Once you have filled out these areas, go through the side quests. I recommend starting with the 10 Little Cacutaurs quest first, as it gives you a chance to fill out the arena with all the animals on Bikinel. Then hit the omega ruins, and finally go after all the enemies in the arena (if you dare). You'll have to enter sin to get access to some of the enemies, but you can leave again later if you want (as long as you don't enter the big cylidar thing). Once you get bored, go attack sin and beat the game.

Points to Remember: (IE: Things I wish someone had told me starting out!)

  • Under your options menu, you can set GF videos to short. You can also set the battle cursor to memory. You're welcome!
  • You have gills. You can breath underwater.
  • Unlike most rpgs, you don't divide AP up between characters. Each character that participates in a round will earn AP. (NOTE: If a character is not one of the three active participants at the end of a battle, they only earn 1xAP at the end of the battle, even if they have 2xAP or 3xAP weapon/armor equiped.)
  • The shinny blue spheres not only save, but restore HP/MP. You don't need tents/cabins in this game. Merry Christmas!
  • What's true for your enemies is sometimes true for you too. Some status abnormalities can wear off after 3 turns.

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