Index
Plot
Intro
Submerged Ruins
Besaid
Kilika
Luca
High Road
Mushroom Rock
Djose Temple
Moonflow
Thunder Plains
Macalania Woods
Lake Macalania
Bickanel Island
Bevelle
Calm Lands
Mt. Gagazet
Zanarkand
Highbridge/Temples
Sin
Side Quests
Arena
Misc Quests
Gatekeepers
Omega Ruins
Single Page Version
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Bevelle
Conquering the Wyrm
When fiends attack the ship, head toward the hull of the ship (head to the
bottom of the screen as many times as you can, then head up the stairs and toward the
top of the screen). When you are told to fight the wyrm, save at the save point there
and head to the top of the screen. Talk to the guys on the deck there for some
potions. Rin's wares are totally worthless here, so don't bother purchasing anything
just yet. Well, maybe not TOTALLY useless. If you have 4500 Gil to blow, you might
consider buying up to 99 antidotes and customizing your shields to add poison wards.
Unfortunately, you cannot poison proof. You may also want to make sure you have 15-20
Antidotes and 15-20 Softs on hand. Actually, the softs are probably a bad idea. Have
Rikku "use" the Al Bhed potions to cure poison. It will cure everyone's poison and
also give 1000 HP back to everyone. You *can* hit him with a Dark Attack, so you may
want to consider that.
I like to start this battle with Tidus, Rikku, and Auron. Tidus has a "First
Strike" weapon, which allows me to cast Hastega right out of the gate. ;) I also like
to use Luck and Cheer. Quickhit by a hasted Tidus can do SERIOUS damage to this guy.
Rikku can steal a water gem (or two, or ten, or whatever). Keep sensor handy - you'll
want to try and overkill him on this one! It'll net you TWO Blk Magic Sphere items
rather than one. I used spiral cut to get the overkill. First things first, though:
elemental magic doesn't do much to this guy, and he's immune to demi and poison. Feel
free to haste your guys, but do NOT use either slow or delay on him - he'll haste
himself, and that basically makes it impossible to dodge his poison attack.
He'll haste himself eventually anyway, but hopefully he'll be close to dead by
them. I recommend using Rikku, Tidus, and Wakka to start, then swap out Rikku with
Auron/Kimahri when you need to focus more on attack than moving (read: he hastes
himself so stealing and moving are more or less moot.) You can steal water gems. If he
hits you with petrification, have someone throw a soft. You can hit him with power
break, but not armor break or magic break. He's vulnerable to dark, but not threaten.
When the beast does some serious roaring, Use the Action menut to tell Cid to move the
ship back! I know I sound like a broken record, but be sure everyone participates.
Bevelle
Hey Tidus has grind boots! Can I play Tidus and Clank game at some point here?
Oh... Sorry, I got side tracked there for a second. Let's move right along, shall we?
When you first get to Bevelle, you will be foreced to fight your way through people.
Have Rikku (and anyone else who can) steal hi-potions and/or Purifying Salt from the
Warrior Monks and and Ether/Remedy from the YKT-63 and YAT-99 enemies. Use hi-potions
in between battles. If you need to heal during battle, Rikku and all her Al Bhed
potions are your friend! Beat some people up, and watch the cut scenes.
Alternatively, you can just give Tidus a "First Strike" weapon and have Tidus,
Auron, and Wakka walk through this section. Be carefull with the TKT-63 enemies! You
don't want that to be the last enemy standing. If it is, it will eject one of your
guys from battle! If you run across the YAT-99 enemy, be sure to take out anyone in
front of it FIRST, so that you can attack it more easily. How much is that worth.
Bevelle: Temple of the Fayth
NOTE: You cannot come back to this temple. Be sure to explore everything here
before leaving. When you first get here, step on the stairs to wind down to the lower
floor. When Riku opens a door, head through it and down a set of stairs, and your guys
will start talking. Be sure to grab the Al Bhed Primer vol. XXII on the ground there
(Al Bhed Medanyde!) before you follow them! There's a save point just before the
Trials of the Temple of the Fayth; USE IT!
Head forward into the cloister of trails, and you'll find the now familiar
pedistal with a sphere on it. Before pushing it forward, look straight ahead. There
are two chest here. You'll want them both (duh). That's the very end of this trial,
though. Push the pedistal forward, and the elevater will go down. The trick to this
is: time the flashing arrow to be pointing in the direction you want to hop off, and
press the direction you want to go, and tap "X" when you are on the green glyph. For
ones that are moving fast, mash a lot and pray (a "turbo" controller can really help
out here). The first thing you'll do is press "X" to confirm the "direction" (meaning
you want to start.)
- Level 1: There are three arrows here; all are along a straight path. You'll be on
a moving platform heading down the path.
- Take the 2nd set of arrows first (you want to go left).
- Grab the Bevelle Sphere here and put it on the pedistal.
- Shove the pedistal back toward the path to continue. You'll turn left
automatically.
- Button mash at the end of the path, and you should turn around.
- Take another left when you get to the first path (it's straight across from where
you just got the Bevelle Sphere).
- Remove a Bevelle Sphere from the pedistal here and place it in the recess; you
should see a pathway light up. If not, take the sphere back, and try again.
- Shove the pedistal onto the path again, but this time let yourself fall of the
edge by not mashing X. You'll start out back at the top.
- Take the first right you come to (button mash).
- Level 2: The platform will pause and you'll see "Confirm Direction" instructions.
Wait for the arrow to point straight ahead, and press X. You will continue on to Level
3.
- Level 3: You'll decend down another path and around a corner.
- When the platform stops, go around the pedistal and grab the Bevelle Sphere.
- Place it on the pedistal.
- Shove the pedistal back onto the path; you'll head back up to Level 2.
- Level 2: You'll go back around the corner and up to Level 2, where you made a
direction choice earlier.
- This time, wait for the arrow to point right, then press X.
- Take the very last path you come to (there are three). [NOTE: If you are going
too fast and cannot manage to jump off, you'll "fall off" the edge and end up back at
the "Confirm Direction" platform. This time you are facing down the path, so choose
the path straight ahead. If you continue to be moving to fast, you can slow yourself
down by taking the first path, then immediately pushing the pedistal back on the
path.]
- When you manage to take the path at the end of this path, remove one of the
Bevelle Spheres from the Pedistal and place it on the Sphere Shaped Recess to your
left. A path should open up. Ignore it for now; push the pedital back onto the path
where you came from. You'll "fall off" the edge, and appear back at the "confirm
direction" platform for this level.
- This time, choose the straight path, then take the 2nd path you come to (it will
be to the right). As before, if you are going to fast, you can use the FIRST path to
slow yourself down.
- At the end of this path is a Glyph Sphere. Remove it from the Wall and place it
on the pedistal.
- Shove the pedistal back onto the path you came from.
- Your platform will return to the main path and head right. You want to quickly
start mashing X so you can stop at the final path again.
- Remember this path (that I told you to ignore earlier)? Remove the GLYPH sphere
(don't accidentally take the Bevelle Sphere!) from the pedistal and place it in the
recess at the end of this path.
- A path should open up and provide you access to the destruction sphere. Get it,
and place it on the pedistal.
- Shove the pedistal back onto the moving path. Once again, you'll fall of the
edge, choose the straigh path, and once again take the SECOND path (where you found
the glyph sphere). Don't forget you can use the first path to slow down, if you need.
- See the recess where you found the Glyph sphere earlier? Remove the Destruction
Sphere (the pinkish one) from the pedistal and place it in that recess. You should see
a short cut scene that doesn't really make any sense; don't worry about it.
- Shove the pedistal back onto the path, and take the last right.
- Grab the bevelle sphere here and place it on the pedistal.
- Shove the pedistal, fall off the edge, choose to go forward, and this time take
that FIRST right.
- When the pedistal stops, shove it toward the bottom of the screen (so it
continues along the same direction it was traveling).
- You should now follow a weird 45 degree angled path up a steep slope to the
bottom of a stair way. Walk up the stairs.
There is a chest here with an HP sphere. Grab that and watch the chest
dissapear. You should also have TWO bevelle spheres on the pedistal. Go get one, and
put it in the recess at the top of the screen, and you should see a path light up.
Step on the glowing thing that was hidden under the chest you got the HP sphere out
of. When the pedistal shows up, push it left to cross over and get the Knight Lance
from the final chest. Finally, walk down the path leading right. Watch some cut
scenes, name your aeon, save your game, and watch more cut scenes.
Via Purifico
Once you are finished watching the cut scenes, you'll end up as Yuna, wandering
around. Test out your new Bahamut Aeon here - his impulse should be able to make short
work of the enemies here. Be sure to use this opportunity to get ALL your Aeons to an
overdrive.
- There is a save point (I'll call it save point one) here and three paths here -
right, straight, and left. Go right, then take the first left you come to (the right
path is a dead end just off screen).
- You should meet up with Kimarhi in a room containing a chest with a Mega-Potion.
- Exit via the top of the screen and continue along that path and you'll run into
Auron.
- This room has a save point (Save Point Two) and exits going every direction. Take
the left exit.
- You should wind around to a "T" junction; head left (which is down on the map).
The other exit is a dead end anyway (it will have a glyph in a few steps; remember
this!)
- You'll soon come to another "T" junction. The right branch is a dead end, so
continue down the path.
- Further down you'll find a room with three exits. The right exit leads to Lulu and
a Chest containing a White Magic Sphere.
- Since this is a dead end, backtrack a few steps, and take the path leading down.
- Bypass the next "T" junction and continue on to the room with a chest containing
an Elixir. Grab the elixir and examine the broken glyph (to enable something later).
- Now go back to that "T" junction you just bypassed above and take the other branch
(it's right on the map).
- You should now be back in the room with Save Point One, and you should have
Kimahri, Auron, and Lulu; save your game.
- From Save Point One, head up past the next area, and take the immediate right.
Open the chest here for a Black Magic Sphere.
- Step on the now glowing glyph here. This should cause something to go zipping over
to the far upper right corner (remember where I said to remember this spot?)
- Leave this room, then head up to Save Point Two (the grate that was blocking your
path should now be gone). Look around and see if this glyph is shining. If it's not,
head back to Save Point One (straight down) and follow the instructions above to
revisit all the glyphs until you find one that is glowing. When you've found one
that's glowing, step on it but pay attention to the direction the arrow is pointing.
As the game instructions indicate, you can teleport with these platforms. You'll go
the direction the arrow is facing - assuming there's a platform over there you can
land on. The last glyph you step on is the one that will be lit up. Teleport around
until you get to the platform in the upper left corner of the map.
- Now that THAT one is glowing, step on when it's pointing west it to get to the
hidden area. You should get a Skill Sphere in one chest and a Lucid Ring in another
chest. A third, hidden chest contains 10,000 Gil. Examine all parts of the gate
blocking the path east to find this one.
- Use the teleports to go back to Save Point Two (two jumps east from the treasure
room), then save. Before heading north, I really recommend you do a little Aeon
modding. If you spent the time to steal from cactaur-style enemies (on the Thunder
Plains and Bickanel Island), you should have enough stolen chocobo feathers to teach
haste. Teach that and cheer, aim, focus, and reflex. When ready (You have a complete
set of fully charged Aeons, right?!?), head north one screen.
- While walking past the glowing read lights, you'll likely run into a Maze Larva.
If you're patient, you can steal Dragon Scales from this enemy, which will allow your
aeons to learn Watera. You can also steal Fish Scales which allows them to learn
NulTide.
Head to the top of the maze. You will meet up with Issaru. You now have to
do summon battles. I had a fully charged group of Aeons with overdrives.
Battle 1: He calls an Ifrit type Aeon. I called Bahamut. Since he was
charged, I had him use Overdrive Megaflare. Instant Overkill with about 25K Damage.
Battle 2: He calls a Valifor type Aeon. I called Bahamut. I had Bahamut
Haste, then cheer, then reflex. After that, I just attacked until he was dead (another
overkill). He couldn't touch my Bahamut. If you haven't modded your aeon to have
haste, etc, try this strategy: Boost until you get an overdrive and use that. As soon
as his valifor gets an overdrive, shield against energy ray. You really shouldn't have
any trouble with Pterya.
Battle 3: This time he calls a Bahamut type Aeon. Since I could not call
Bahamut, I called a fully charged Valefor and used Energy Ray for 9999. Dismiss and
call a fully charge Ifrit. Hellfire for 9999. Dismiss and call a fully charged Ixion.
Thor's Hammer for 9999 and another overkill. His Bahamut never got in a shot. :D
However, if you're unlucky enough to have Yuna take the brunt of a Megaflare, then
you're pretty much hosed. Don't let that happen. If his countdown goes to 1, be sure
to leave an Aeon to take the blunt of that attack. It will do over 2k in damage,
almost certainly enough to kill her.
Waterworld
You are now Tidus. Remember that conversation with Lulu about having Rikku or
Tidus learning some magic? It was for this area. If you did that, just use thundaga on
these guys. Since I don't typically go that route, I'll also tell you how to get past
all these enemies without using magic. Save and then head right if you want to buy
stuff. That treasure chest is a store. Go straight, then head left at the fork. Have
Rikku use grenades on these jokers, and have tidus use delay attacks on Octopuses.
Blind the Octo if you need to, but do be aware that the Dragon Scales you can steal
from them allow you to put Waterproof on your weapons (and let you teach waterga to an
Aeon).
When fighting the really big enemy here, you have basically three strategies.
Strategy number one: For low-level parties without X-Potions (see below) open
the locks on the gate. If you do that twice he can't strike back; he'll do far away
attacks and you can have Rikku use Al Bhed potions to keep your guys healthy.
Strategy number two: For advanced parties that have been leveling up a bit, just
have Titus cast Hastega on the party, then have Wakka use the Dark Buster skill. If
Tidus can get another attack in before the enemy, have him just use Delay Buster over
and over. Rikku can mug while Wakka attacks. As long as Wakka gets in the last shot,
you should be able to overkill him before he gets a single turn.
Strategy number three (aka working smarter - not harder): It turns out that this
is probably the easiest boss battle ever. This guy is ZOMBIED. Do you have a couple of
X-Potions handy? Think they might be useful at a time like this...? :D Just hit him
with two and it's over with an overkill.
You'll get 1 or 2 (for an overkill) Blk Magic Spheres for this battle. When
done, continue on. There's a chest at the bottom of the next area up. Grab it for a
rematch. Around the corner is another chest with an Avenger. Continue swimming around
a few more corners. If you have trouble leaving, you may have to swim toward the
bottom. After a LOT of cut scenes, we'll have control of the characters again.
Highbridge
So now it's time to head back down the highbridge to help Kimahri, but...
First off, save your game so you don't have to go through all that again. This
is the first time you can farm Mega-Potions. If you have 60 of these, you can teach an
Aeon Curaga. Remember, only Valefor and Bahamut need that just now. The others can
cast their respective magics on themselves to cure.
Even if you don't want to farm them, I recommend a fully loaded set of aeons
here. You can fight random encounters on Highbridge near the save point until you have
them all. Just call and 'boost', then dismiss them. When you get to the end of the
bridge, you can once again save your game. Be aware you will be fighting two enemies
here - Boss:Seymour Natus (36,000 HP) and Boss[1]:Mortibody (4000 HP).
Steal some tetra elemental. From Seymour, that is. When the battle first started
for me, I had Tidus Haste Yuna. Then I called three aeons (Valifore, then Ifrit, then
Bahamut) and had them use their overdrives. Since these do 9999 each on the lower
ones, and between 11k and 30k using Bahamut, it finished him off fairly quickly. Oh,
and I got 4x L. 2 Key Spheres (overkill, you know?)
Finding Yuna
After more cut scenes, you have control again. Talk to people there, and then
head down one screen. Hmm. Where can Yuna be? Let's see. Can I go right? Nope. How
about left. Hmm, some weirdos chase me off the screen, so let's try to go down, shall
we? Well there's Kimahir! Let's talk to him. Whee! Isn't Kimahri a load of fun to talk
to?!? OK! Head left to talk to Yuna. She's in the water. I wonder why? Oh yeah, for
the fan service, er, I mean cut sceen. You can tell the cut scene from the rest easily
- it's the one where the lighting changes about the same time she starts crying.
Anyway, after Tidus's best effort at romance, we'll be able to do something
usefull again.
Regroup
So anyhow, now they walk hand in hand back to camp. Now, what just happened
between Rikku and Tidus...? Oh, right. She won't quit. Why is she telling them what
their names are? Thankfully, Auron cuts her off before another mushyness scene starts.
Sorry. I guess that whole scene was just a little unbelievalbe for me... Anyway when
everyone wakes up, there is a chest in that clearing. Barely visible to the left. Go
back to that screen and get it (oh hey look: another lucid ring!), then exit that
screen and head right. Welcome to the calm lands. If you want your characters to be
all that they can be in this game, you'll be comming back here many times.
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