Index
Plot
Intro
Submerged Ruins
Besaid
Kilika
Luca
High Road
Mushroom Rock
Djose Temple
Moonflow
Thunder Plains
Macalania Woods
Lake Macalania
Bickanel Island
Bevelle
Calm Lands
Mt. Gagazet
Zanarkand
Highbridge/Temples
Sin
Side Quests
Arena
Misc Quests
Gatekeepers
Omega Ruins
Single Page Version
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Arena
Arena Intro
When you first get to the calm lands, head to the Arena structure, located to
the very far east of the little hut in the middle. Talk to the man there to begin
your fiends capturing days. He'll tell you he needs you to capture at least one of
every fiend in the calm lands. Buy some weapons that have the "capture" attribute
(well, for Tidus, Wakka, Auron, and Kimari anyway), and go kill 'em off. See the
"Calm Land" section below to see what fiends you'll need to acquire. When you kill
off all the fiends in the Calm Lands, you'll see a chest appear. If you've charged
the cloudy mirror (see misc side quests section), you'll be able to open this for
Yuna's ultimate weapon: Nirvana.
Once you have captured the fiends in the Calm Lands, he'll open for business.
Now you can capture up to 10 fiends from every habitat in the game (there are 12
habitats). I've listed the habitats below, in the order they appeared to you in the
game. When you first arrive in the Calm Lands, you will not be able to access many of
the ares; don't worry - we'll get there soon. I recommend going all the way back to
the Thunder Plains as soon as the arena is opened to you, and getting 10 of every
monster in each of the habitats you have access to.
You can use my ffx fiend tracker to ensure you've
captured all the fiends.
As you capture 1 of each enemy, then 10 of each enemy, the guy at the arena will
give you cool prizes and create new - really hard - enemies for you to beat. Don't
worry if you cannot beat them as they appear; this is where the hardest enemies in the
game can be found. Just keep going through the game until you get to Sin - that's
when you should start trying to beat these guys. As you defeat them, you'll recieve
spheres that let you level your characters up to rediculous levels. For example, when
I went to fight the final boss, all three of my front-line characters had all their
attributes at 255, except for "Luck." It was maybe a couple of hits and he was gone.
Besaid
You'll be able to come here as soon as you get the airship. Just head there,
and wander toward Waterfall Way. All (three) enemies can be found here. When he's
made a nasty beast, you'll get 99 Stamina Tonic. You can also now fight Stratoavis.
He'll also have created a new monster.
Available Enemies: Dingo, Water Flan, Condor.
Kilika
All enemies are found in the forest area - the only area you see, really. For
Nasty Beast, you get Poison Fang x99. It's a Malboro Menace.
Available Enemies: Yellow Element, Killer Bee, Dinonix, Ragora.
Mushroom Rock
You should have 10 races and areas when you are done with this section. You
should get the Mars Sigil here. Also, from getting everything from Mushroom Rock
Road, you'll get Candle of Life x99. He'll create Coeurlregina (Steal Farplane Wind).
He'll also be able to create a new Imp monster at this time. If you are having
trouble finding enemies, check out the Misc Quests section; there's a hidden area
around here.
Available Enemies: Red Element, Fungar, Raptor, Lamashtu, Gandarewa, Garuda.
Sanubia Desert - Bickanel
When you capture 10 of all enemies here, the Arena guy will give you Shadow Gem
x99 and you can fight the Abyss Worm.
Available Enemies: Mushussu, Sand Wolf, Alcyone, Zu, Sand Worm, Cactuar.
Mi'ihin Highroad
Don't forget a few things about this area. The are many areas here: South End,
South Road, Central Road, New Road, and Oldroad. Some enemies are only found on a few
screens. When you capture them all, Kottos will be unlocked in the arena, and you'll
get Soul Spring x99.
Available Enemies: Floating Eye, Bomb, Vouivre, thunder Flan, Mi'ihen Fang, Dual
Horn, White Element, Ipiria, and Raldo.
Djose Highroad
When you've collected all these enemies, he'll create Jormungand and give you
Petrify Grenade x99.
Available Enemies: Lamashtu, Raptor, Fungar, Gandarewa, Garm, Bunyip, Bite Bug,
Basilisk, Snow Flan, Simurgh.
Moonflow
Don't forget there are TWO sides to this - North Bank Road and South Bank
Road.
Available Enemies: Gandarewa, Fungar, Garm, Bunyip, Bite Bug, Snow Flan, Ochu.
Thunder Plains
You can find most of the beasts in most areas around here. When you have all
the enemies from here, you'll get 99x Chocobo Wing and he'll have the Cactuar King
enemy available.
Available Enemies: Melusine, Aerouge, Buer, Gold Element, Kusariqqu, Larva, Iron
Giant, Qactaur.
Macalania
Macalania is made up of two large areas, and many small areas. Be sure to look
through BOTH Macalania Woods AND the Macalania Temple area. From finding all monsters
here, he'll give you 60x Shining Gem and can fight Espada.
Available Enemies: Snow Wolf, Iguion, Wasp, Evil Eye, Ice Flan, Blue Element,
Murussu, Mafdet, Xiphos, Chimera
Calm Lands
You'll have to search pretty much the four corners to get one of each of these.
You want to find the following near the entrance: Skoll, Nebrios, Shred, Flame Flan.
You can find an Anacondaur, ogre, or a Malboro (Use Valefore to weaken it; sonic wings
are your friend!) in the north west area. The Ogre can also be found just north and
slightly west from the hut/store in the middle. A Coeurl can be found in the northern
area. Find a Chimera Brain in the southern area (by the chests in the shadow
area).
For bringing in one of every beast, he'll create "one nasty beast" and give you
Farplane Wind x60. Save your game, and fight Chimerageist.
Available Enemies: Skill, Nebiros, Flame Flan, Shred, Anacondaur, Ogre, Coeurl,
Chimera Brain, Malboro.
Temple of the Stolen Fayth
I didn't notice anything obvious about where these guys were located. Note,
however, that Ghosts are vulnerable to Delay attacks and one or more random magic (use
sensor to see which). Just make your way in between the save points until you have
everything you need. You may have trouble finding one or more of them, though. I
took a while before I stumbled across a Tonberry (triple foul works well on him), for
example. If you run across a Magic Pot, just run; that's my advice.
Anyway, once you do manage to get at least one of all of them, he should make an
Don Tonberry, and you'll get Silver Hourglass x40.
Available Enemies: Deffender (cannot be captured), Coeurl, Malboro, Nidhogg,
Dark Element, Epaaj, Thorn, Ghost, Yowie, Valaha, Imp, Tonberry (Green Room, 2nd
chamber).
Mount Gagazette
You can fight all the same creatures inside the mountian as you can fight
outside - and then some. Well, except for Grenades. Once you have captured a bunch
of grenades, you can wait until you've finished this area. Which is to say, don't
bother trying to capture everything OUTSIDE before going inside. When you get some of
each, he'll make you a Catoblepas and give you the Blossom Crown.
Available Enemies: Nidhogg, Imp, Grat, Grenade, Bandersnatch, Bashura, Behemoth,
Mandoragora, Dark Flan, Grendel, Ahriman, Maelspike (underwater), Achelous
(underwater), Splasher (underwater).
Omega Ruins
Bring one of each of these, and you'll get Designer Wallet x60 and a Vorban.
Available Enemies:
Defender Z: (Use Armor Break! Weaken them, then use Bahamut's Impulse for Overkill.)
Treasure: (Use Mug to get something but not let out a monster).
Zaurus: (easy)
Machea: (Will poison you with each attack.)
Floating Death: (Be sure to steal Musk from this guy; you can make confuse proof)
Halma: (Use Armor Break!)
Demonolith: (Use Armor Break; Counters with "Pharo's Curse" for Curese, Poison, Darkness, Silence)
Spirit: (Sometimes counters with confuse/poison mist)
Puroboros: (Better do a LOT of damage so they don't explode; armor break and 2x tripple foul)
Black Element: (Armor break. When you've got a complete set, be sure to use armor break before calling Bahamut for Impulse Overkill.)
Master Coeurl: (Easy)
Great Malboro: (Seriously, "bad breath" sucks. Bring in Valefor and use Sonic Wings.)
Varuna: (Beware Death)
Adamantoise: (Use Armor Break!)
Master Tonberry:(Bahamut is your friend if doing an overkill. Otherwise, he'll use "Voodoo" to kill off your Aeons.)
Wraith: (Your aeons are immune to doom and death; have them weaken this guy.)
Sin
Finish off the enemies here to get access to all but one monster in the arena (you have to beat everything in the arena to get access to the
last one).
Available Enemies:
Ahriman: (Sea of Sorrow, City of Dying Dreams)
Adamantoise: (Sea of Sorrow, City of Dying Dreams)
Gemini: (Sea of Sorrow, City of Dying Dreams)
Exoray: (Sea of Sorrow, City of Dying Dreams)
Demonolith: (City of Dying Dreams)
Great Malboro: (City of Dying Dreams)
Wraith: (City of Dying Dreams)
Bahemoth King: (Sea of Sorrow, City of Dying Dreams) (Steal Twin Stars!)
Barbatos: (City of Dying Dreams)
Arena - Area Conquest, Species Conquest, and Originals
As you bring the guy fiends from the various lands, you'll begin to
unlock fiends that only exist here. This is really where the heart of
leveling up takes place. :D See the section below for the different
categories of special fiends, as well as strategies specific to the
fiend. Just FYI: When you are killed in battle (notice I didn't say if)
he'll clean your guys up - no need to reset the game. ;) You'll lose
your overdrives though, if you've used them. That goes for Aeons, too.
After you have defeated a certain number (I can't remember how many), he will begin
selling the Clear Sphere item. These allow you to clear out used entries on the sphere
grid; this is how you can REALLY max out your guys. You can clear a Strength +1 sphere
and the use a Strength Sphere top turn it into a Strength +4 node. However, be aware
that any character who activated the original node will lose that enhancement and will
need to reactivate. Don't forget you can use a Return Sphere to revisit any node that
character has previously activated.
You can't clear out ability nodes, which is a little disapointing. (I'd like to get
rid of the lowest level black magic, for example.) By around 90 hours in, I can have
all seven characters maxed at out 255 for all skills (even Luck!) A few other
pointers. While it would be nice if Aeon HP went up based on Yuna's, that's only true
until she hits 9999 HP. Even if you add Break HP limit to her armor, it won't increase
their stats.
Area Conquest
When you have conquered all the enemies of a certain AREA, you will
allow him to create a new enemy.
Enemy |
Unlock for |
Steal |
Win |
Stratoavis |
Stamina Tonic x99 |
Smoke Bomb |
Amulet x2 |
Malboro Menace |
Poison Fang x99 |
Remedy |
Mana Tonic x2 |
Kottos |
Soul Spring x99 |
Soul Spring |
Healing Spring x20 |
Coeurlregina |
Candle of Life x99 |
Blessed Gem, Farplane Wind |
Shining Gem x3 |
Jormungand |
Petrify Grenade x99 |
Petrify Grenade, Three Stars |
Supreme Gem x2 |
Cactaur King |
??? |
Chocobo Wing |
Blessed Gem x3 |
Espada |
Shining Gem x60 |
Farplane Wind, Farplane Shadow |
Rename Card |
Abyss Worm |
Shadow Gem x99 |
Shadow Gem |
Stamina Tonic |
Chimerageist |
Farplane Wind x60 |
Mana Spring |
Return Sphere |
Don Tonberry |
Silver Hourglass x40 |
Candle of Life |
Farplane Wind x3 |
Catoblepas |
Blossom Crown |
Healing Spring |
Three Stars |
Abaddon |
Lunar Curtain x99 |
Purifying Salt |
Mana Tablet |
Vorban |
Designer Wallet x60 |
Healing Spring |
Friend Sphere |
Species Conquest
When you collect one of each TYPE of enemy, you'll enable him to
start creating Species Conquest enemies. You'll get neat prizes for
these, too.
:D
Enemy |
Unlock for |
Steal |
Win |
Fenrir |
Chocobo Feather x99 |
Chocobo Feather |
Agility Sphere |
Ornitholestes |
Stamina Spring x99 |
Rename Card |
Gambler's Spirit |
Pteryx |
Mega Phoenix x99 |
Smoke Bomb |
Evasion Sphere |
Hornet |
Mana Tonic x60 |
Poison Fang |
Accuracy Sphere |
Vidatu |
Mana Spring x99 |
Lightning Gem, Mana Tonic |
MP Sphere |
One-Eye |
Stamina Tablet x60 |
Blessed Gem, Lunar Curtain |
Magic Def Sphere |
Jumbo Flan |
Twin Stars x60 |
Mana Tablet, Lunar Curtain |
Magic Sphere |
Nega Elemental |
Star Curtain x99 |
Star Curtain |
Twin Stars x2 |
Tanket |
Gold Hourglass x99 |
Light Curtain, Lunar Curtain |
Defense Sphere |
Fafnir |
Purifying Salt x99 |
Stamina Spring, Gold Hourglass |
Light Curtain x20 |
Sleep Sprout |
Healing Spring |
Poison Fang, Farplane Wind |
Teleport Sphere |
Bomb King |
Turbo Ether x60 |
Fire Gem |
Door to Tomorrow |
Juggernaut |
Light Curtain x99 |
Shinning Gem, Lunar Curtain |
Strength Sphere |
Ironclad |
Mana Tablet x60 |
Light Curtain |
HP Sphere |
Originals
Every so often, he'll come up with something original. To
celebrate, he gives you something.
Enemy |
Unlock For |
Steal |
Win |
Earth Eater |
60x Three Stars |
Gambler's Spirit; Lv. 1 Key Sphere |
Fortune Sphere |
Greater Sphere |
Supreme Gem x60 |
Gambler's Spirit |
Luck Sphere |
Greater Sphere: Supreme Gem x60 Steal: Gambler's Spirit
Catastrophe |
Door to Tomorrow x99 |
Gambler's Spirit |
Designer Wallet |
Th'uban |
Gambler's Spirit x99 |
Gambler's Spirit |
Underdog's Secret |
Neslug |
Winning Formula x99 |
Gambler's Spirit |
Pendulum |
Ultima Buster |
Dark Matter x99 |
Gambler's Spirit |
|
Shinryu |
Megalixir x30 |
Gambler's Spirit |
|
Nemesis |
Master Sphere x10 |
Gambler's Spirit |
Lv 4. Key Sphere!!! |
Strategies for Fighting Arena Enemies
Area Conquest
Stratoavis:
Num Max Hits: 4
Steal:
Smoke Bomb (GF learn Dark Attack, add Darkstrike to weapon, add Darkproof to armor);
Stamina Spring (GF learns Power Break, add Str +5% to weapons, add Def +5% to armor)
Loot:
Amulet x2/x4 (add Pickpocket to armor),
Magic Up Weapons,
HP Up Armor
Regular strategy applies. For parties without Break Damage weapons, use a
powerful Aeon. Otherwise, Mug/Quick Hit 4 times.
Malboro Menace:
Num Max Hits: 7
Steal:
Remedy (Add Auto-Med to armor);
Mana Spring (
Aeon learns Osmose and Magic Break,
add magic +5% to weapons,
add magic def +5% to armor)
Loot:
Mana Tonic x2/x4 (
Add MP + 30% to armor);
Status Effect Weapons;
Status Effect Armor
Start with Yuna NOT in the party and make sure someone has First Strike
on their weapon. This enemy can ambush you with a nasty Putrid Breath
attack that causes a variety of status to which Aeons are immune. Swap in
Yuna and have her call in a powerful one to take the initial attack; have
the Aeon haste. If you have a weak party, have the Aeon do the work. If
you have a powerful party, you can dismiss the Aeon and have them take
him out.
Kottos:
Num Max Hits: 5
Steal:
Stamina Spring (
Aeon learns Power Break,
add Str +5% to weapons,
add Def +5% to armor
),
Soul Spring (
Aeon learns Lancet,
add HP +10% to armor,
add MP +10% to armor
)
Loot:
Healing Spring x20/40 (
Aeon learns Regen magic,
add SOS Regen and Auto-Regen to armor
Counterattack/Magic Counter weapons,
HP Up Armor
This enemy will counter attack. Should use a powerful Aeon with Haste and
Shield. More powrful parties can get by with either auto-phoenix armor or
a high defense.
Coeurlregina:
Num Max Hits: 4
Steal:
Farplane Wind (
Add Deathstrike to weapon,
),
Blessed Gem (
Aeon learns Holy white magic,
add Defense +20% and Magic Def +20 to armor)
Loot:
Shining Gem x3 (
Aeon learns Flare,
add Magic Counter to a weapon,
add Deathproof to armor),
Deathstrike weapons,
Double AP armor
This enemy's attack can cause confuse. If it ambushes you, it can be
trouble. Weak parties should start without Yuna in the party and have her
call a powerful Aeon to take the hit, then haste.
Jormungand:
Num Max Hits: 6
Steal:
Petrify Grenade (
Add Stonetouch/Stonestrike to a weapon,
add Stoneproof to armor),
Three Stars (
Aeon learns Doublecast,
add One MP Cost to weapons,
add Break MP Limit to armor)
Loot:
Supreme Gem x2/x4 (
Aeon learns Ultima,
add Magic +20% and Strength +20% to weapons),
This enemy has a couple of really nasty attacks. Cold Stare will turn a
character to stone, then remove them from battle - you'll have only two
charactres for the duration of the fight. The strategy is similar to the
other battles here. Weak parties should use a powerful Aeon with Haste
and protect.
Cactaur King:
Num Max Hits: 2
Steal:
Chocobo Wing (
Aeon learns Hastega (buy why bother when Haste is sufficient?),
add Auto-Haste to armor),
Designer Wallet (Add Gillionaire to weapons)
Loot:
Blessed Gem x3/x6 (
Aeon learns Holy white magic,
add Defense +20% and Magic Def +20% to armor)
This enemy's special attack will do 99,999 damage to a character or Aeon.
Recommended for strong parties (or you can throw away Aeons). His Evade
skill is off the charts, making it hard to land attacks. He will counter
attack with a massive blow - two characters with auto-phoenix are
helpful.)
Espada:
Num Max Hits: 3
Steal:
Farplane Shadow (
Aeon learns Death magic,
add Deathtouch to weapons
add Death Ward to armor)
Farplane Wind (
Add Deathstrike to weapons,
add Deathproof to armor)
Loot:
Rename Card x1/x2 (Use to rename an Aeon),
Strength+ weapons,
Defense+ armor
This enemy has a massive counter attack. It's recommended to wait until
your party has high evasion before trying this fight. Weaker parties
should use a powerful Aeon.
Abyss Worm:
Num Max Hits: 5
Steal:
Shadow Gem (Aeon learns Demi),
Stamina Tablet (
Use in battle to double Max HP of one character,
add Auto-Potion and HP Stroll to armor)
Loot:
Stamina Tonic x1/x2 (
Use in battle to double the max HP of the whole party!,
Add HP +30% to armor),
Strength+ Weapons,
Defense+ Armor
For this enemy, be mindful of his "Swallow" attack (like the Sand Worm,
you lose your guy until he "Regurgetates" him back up; unlike the Sand
Worm, it basically kills your guy!). He will use this attack when you've
done around 40K of damage. Again, weaker parties should use a strong
Aeon. Stronger parties should assume one character will not get AP for
the battle.
Chimerageist:
Num Max Hits: 2
Steal:
Mana Spring (
Aeon learns Magic Break and Osmose,
add magic +5% to weapons,
add magic Def +5% to armor),
Stamina Spring (
Aeon learns Power Break and Drain,
add Str +5% to weapons,
add Def +5% to armor)
Loot:
Return Sphere x1/x2 (Return to any previously activated node),
Elemental attack weapons,
Elemental defense armor
Strong parties should have no trouble with this enemy. If you can't do
max damage with a character or Aeon, you may want to wait on this one. On
the other hand, most of his attacks follow a regular pattern and are
magic based. Weak parties should use null magic and have Auron use
Sentinel with Protect magic for the physical attacks.
Don Tonberry:
Num Max Hits: 6
Steal:
Candle of Life (
Add Zombiestrike to weapons,
add Zombieproof to armor),
Designer Wallet (Add Gillionaire to weapons)
Loot:
Farplane Wind x3/x6 (
Add Deathstrike to weapons,
add Deathproof to armor),
status attack weapons,
status proof armor
At first glance this is a really dangerous battle. He will counter every
attack with Karma (basically auto-death to everyone) and will expell your
Aeons with Voodoo. On his turn he will approach the party. After four
times he will randomly kill someone.
You can also grind AP really effectively with this enemy. If you
customize your weapons with Triple Overdrive, Triple AP, and Overdrive ->
AP, that character can earn a massive amount of AP each battle. Set one
character's Overdrive mode to Stoic and the others to Comrade, and then
add auto-phoenix to your armor, it's a quick way to get AP. Just have the
one with stoic be the only one that attacks and have the others haste
that one so they can attack over and over.
Catoblepas:
Num Max Hits: 6
Steal:
Healing Spring (
Aeon learns Regen,
add SOS Regen and Auto-Regen to armor),
Stamina Tonic (
Add HP +30% to armor)
Loot:
Three Stars (
Aeon learns Doublecast,
add One MP Cost to weapons,
add Break MP Limit to armor),
status attack weapons, status defense armor
This enemy's gimik is that he can kill the whole party with a powerful post-death
ultima attack. If you have high Magic Def, it won't be a problem. Otherwise, find
ways to apply auto-life to your characters of have the finishing blow be delivered
by a counter attack (which won't trigger the counter attack.) Weak parties can have
a powerful aeon deliver the finishing blow and thus avoid the party being killed.
Abaddon:
Num Max Hits: 4
Steal:
Purifying Salt (
Aeon learns Dispel,
Add No Encounters to armor),
Shining Gem (Add Magic Counter to Weapon)
Loot:
Mana Tablet 1x/2x (Add MP Stroll to armor),
Magic+ weapons,
Magic Defense+ armor
This enemy can apply Dark, Poison, and Curse to your team. Use armor to avoid it, or
apply Auto-Med to armor, or items/magic to counter it. He uses a lot of elemental
magic, so Null magic can be useful, though you'll need to apply it without knowing
which ones are important.
Vorban:
Num Max Hits: 7
Steal:
Healing Spring (
Aeon learns Regen,
Add SOS Regen and Auto-Regen to armor),
Stamina Tablet (
Add Auto-Potion and HP Stroll to armor)
Loot:
Friend Sphere x1/x2 (
Teleport to any ally's location on the board,
Add Counterattack to weapons),
Str+ weapons,
Def+ armor
He counters with a Mortar attack that damages all party members. If your Defense is
high enough, a powerful party can win this battle reasonably quickly. Weaker parties
should use the usual strategy: Call a powerful Aeon, use Haste/Protect, attack and
heal like normal.
Species Conquest
Fenrir:
Num Max Hits: 9
Steal:
Chocobo Feather (
Aeon learns haste,
add Initiative to weapons,
add SOS Haste to armor),
Chocobo Wing (
Aeon learns hastega (but why bother?),
Add Auto-Haste to armor)
Loot:
Agility Sphere 1x/2x (Turns an empty node into an Agility node),
status effect weapons,
status effect armor
Powerful parties can get away with Haste and quick hit. You might be able to take him
out before he gets a shot in. If not, have armor that protects against Confuse.
Weaker parties should Call in Aeons and have them attack. If you've leveled up your
compatibility with Yojimbo, this is a good place to use him. He's able to dodge the
insta-kill attacks with some regularity, and paying him 200 Gil appears to be
sufficient to keep from lowering compatibiliy throughout the battle. His Fangs of
Chaos attack will still connect, but it does a percentage of damage rounded down.
That means that attack will never kill a character or Aeon.
Ornitholestes:
Num Max Hits: 9
Steal:
Rename Card (Use to rename an Aeon),
Chocobo Wing (
Aeon learns Hastega (but why bother?),
add Auto-Haste to armor)
Loot:
Gambler's Spirit 2x/4x (
Adds SOS Overdrive to weapons),
Double Overdrive weapons,
Def+ armor)
Powerful parties can get away with Quick Hit. Weak parties should call a powerful aeon.
His Poison Touch attack will nearly kill any Aeon (and any character). If you are
lucky, he'll use Drain Touch, which isn't nearly as powerful. Call a powerful Aeon
and use Haste, Protect, Reflex. If he dodges all your attacks, you may have to resort
to filling your overdrive guage and using Overdrive attacks. If you do that, make
sure he doesn't get three or more attacks after you. Spend your time healing and
shielding instead.
Pteryx:
Num Max Hits: 2
Steal:
Smoke Bomb (
Aeon learns Dark Attack,
add Darkstrike to weapons,
add Darkproof to armor),
Candle of Life (
Add Zombiestrike to weapons,
add Zombieproof to armor)
Loot:
Evasion Sphere x1/x2,
Str+ weapons,
Def+ armor
This enemy can ambush you with Beak of Woe, which causes curse. If you need your
overdrives to beat him, you'd better have some Holy Water items handy. This should be
a quick battle for strong parties. Weak parties should follow the normal strategy of
calling a powerful Aeon and going for a quick kill. Hopefully you don't need your
Aeon's Overdrive if he uses Beak of Woe.
Hornet:
Num Max Hits: 7
Steal:
Poison Fang (
Aeon learns Bio,
add Poisonstrike to weapons,
add Poisonproof to armor),
Purifying Salt (
Aeon learns Dispel,
add No Encounters to armor)
Loot:
Accuracy Sphere x1/x2,
Str+ weapons,
Def+ armor
For strong parties, use Haste and Quick Hit. If you can do 7 attacks of 99,999 you'll
kill him off before he gets an attack. For weaker parties, follow the usual strategy
of using a strong Aeon with Haste and Protect.
Vidatu:
Num Max Hits: 1
Steal:
Lightning Gem (Add Lightning Eater to armor),
Mana Tonic (Add MP +30% to armor)
Loot:
MP Sphere (Turn any empty node into MP +40),
Double AP weapons,
MP+ armor
Strong parties can take this guy out in one hit. This makes this an excellent spot to
farm Dark Matter. If you're having trouble with his armor, use a Frag Grenade to
inflict Armor Break. (Just using Armor Break will only work about 1 in 5 tries.) He's
immune to elemental magic, but you can use things like Flair or Holy. If you can't
hit him consistently, try using Special ability Aim four or five times to raise your
accuracy.
The down side to farming Dark Matter here is that this enemy only drops MP Spheres,
which you almost certainly won't need by the time you're able to begin farming.
One-Eye:
Num Max Hits: 2
Steal:
Lunar Curtain (
Aeon learns Shell,
add SOS Shell and Auto-Shell to armor),
Blessed Gem (
Aeon learns Holy white magic,
add Defense +20% and Magic Def +20% to armor)
Loot:
Magic Def Sphere x1/x2,
Tripple AP weapons!,
MP+ armor
This is one of those enemies that you probably won't want to tackle until you've
gotten your Agility and Accuracy high enough, preferrably with Break Damage Limit
weapons. Otherwise, try the usual strong Aeon stratgy. The Vidatu strategy can also help.
Jumbo Flan:
Num Max Hits: 14
Steal:
Lunar Curtain (
Aeon learns Shell,
add SOS Shell and Auto-Shell to armor),
Mana Tablet (Add MP Stroll to armor)
Loot:
Magic Sphere (Turn an empty node into a Magic node),
Magic Booster weapons,
elemental defense armor
This guy is REALLY tough.
Stronger parties should begin by reflect-casting slow on him. (Don't cast directly at
him - he has Auto-Reflect). If he casts reflect on a character, be SURE to dispel it!
You don't want him casting regen back on himself!!! Then reflect doublecast flare and
have the rest of the party Copycat that. If Yuna has her ultimate weapon, the One MP
Cost attribute makes this much less taxing on the MP.
Weaker parties should leave this fight to Anima: cast haste and shell, then use pain
when you can, shield when it's his turn, dispel reflect or heal with Curaga as
needed. Hopefully by the time you're trying this fight you don't actually need to
have Anima shield.
Nega Elemental:
Num Max Hits: 14
Steal:
Star Curtain (
Aeon learns Reflect black magic,
add SOS Reflect and Auto-Reflect to armor),
Twin Stars (Add Half MP Cost to weapons)
Loot:
Twin Stars 2x/4x (Add Half MP Cost to weapons),
elemental attack weapons,
elemental defense armor
This enemy counters all attacks with Ultima at a bruital power level. The only
solution is to be able to withstand it by having high Magic Defense. You can also use
the Focus special ability five times to build that up, and you can use shell to
further reduce it.
Strong parties can double cast ultima and Copycat.
Weaker parties should bring in Anima and immediately cast Haste and then Reflect. The
Reflect will counter is Osmose and Drain attacks. All you have to do at that point is
keep using Pain unless he casts Reflect on himself. If he does that, immediately
dispell it. He shouldn't be able to touch you with that strategy.
Tanket:
Num Max Hits: 10
Steal:
Light Curtain (
Aeon learns Protect
add SOS Protect and Auto-Protect to armor),
Lunar Curtain (
Aeon learns Shell,
add SOS Shell and Auto-Shell to armor)
Loot:
Defense Sphere x1/x2,
Str+ weapons,
Def+ armor
I recommend you get your party's strength up and use Break Damage Limit weapons. One
Tanket's HP is low enough, it will use an attack called "rush attack", which
continues to smack until such a time as one or more of your character or aeons are
dead. Three characters with Break Damage add-ons to the weapons is a BIG plus here,
as your best bet is to kill him BEFORE he gets an attack.
Fafnir:
Num Max Hits: 12
Steal:
Gold Hourglass (
Aeon learns Delay Buster and Slowga,
add Slowstrike to weapons,
add Slowproof to armor),
Stamina Spring (
Aeon learns Power Break and Drain,
add Str +5% to weapons,
add Def +5% to armor)
Loot:
Light Curtain x20/x40 (
Aeon learns Protect
add SOS Protect and Auto-Protect to armor),
elemental attack weapons,
elemental defense armor
This guy has a Triple Attack that does a lot of damage. You can use NulBlaze,
NulShock, and NulFrost to counter the effects of the magic part of the attack.
Weak parties should call in Ixion for this battle. Ixion can use Thundara to heal as
needed and can attack several times a round if hasted. If you have enough Light
Curtain items, teach Ixion Protect to make this go quicker. Note that if he uses
Triple Attack, it will each up several of Ixion's turns.
Strong parties should refer to the Tanket strategy (just kill him before he gets an
attack.)
Sleep Sprout:
Num Max Hits:
Steal:
Poison Fang (
Aeon learns Bio,
add Poisonstrike to weapons,
add Poisonproof to armor)
Farplane Wind(Add Deathstrike to weapons)
Loot:
Teleport Sphere x1/x2 (
Move to any node activated by an ally,
add Evade & Counter to weapons),
status attack weapons,
status defense armor
As the name implies, this guy uses a sleep attack. He's got less than 99,999 HP,
though, so one hit of that power will take him out.
Weaker parties can use Anima with Haste.
Bomb King:
Num Max Hits: 5
Steal:
Fire Gem (
Aeon learns Firaga,
add Fire Eater to armor),
Shining Gem (
Aeon learns Flare,
add Magic Counter to a weapon,
add Deathproof to armor)
Loot:
Door to Tomorrow x1/x2 (Add Overdrive -> AP to weapons),
Str+ weapons,
Def+ armor
Unlike other bombs, this enemy grows after every third attack and does not
self-destruct. If you've got armor that nullifies or absorbs fire attacks, that can
make this battle quite a bit easier. If that armor also has Magic Counter
Strong parties can take him out in 5 max damage hits. Weaker parties may need to call
in a powerful Aeon and use haste/shell/protect. If your aeon can cast NulBlaze, skip
the Shell and use that.
Juggernaut:
Num Max Hits: 13
Steal:
Lunar Curtain (
Aeon learns Shell,
add SOS Shell and Auto-Shell to armor),
Shining Gem (
Aeon learns Flare,
add Magic Counter to a weapon,
add Deathproof to armor)
Loot:
Strength Sphere x1/x2,
Str+ weapons,
Def+ armor
This enemy has a special attack called Salvo, which is preceeded by the phrase
Charging. If you have Fire nullification or absorption armor, use that. Otherwise,
when you see Charging, use NulBlaze or call in Ifrit. Deathproof armor can help
against the Crush Spike attack (a Death attack.) If you have trouble with his armor,
have Rikku use a Frag Grenade.
Ironclad:
Num Max Hits: 21
Steal:
Lunar Curtain (
Aeon learns Shell,
add SOS Shell and Auto-Shell to armor),
Stamina Tablet (
Add Auto-Potion and HP Stroll to armor)
Loot:
HP Sphere x1/x2,
Str+ weapons,
Def+ armor
Since this enemy is armored, using Celesial weapons is preferred (they inately ignore
armor). You can use Armor Break, but it works like 1 in 20 times. A Frag Grenade will
inflict Armor Break always, though. Evade and Counter is helpful. This enemy will
counter attack after every hit with Reppageki. If your evade is high enough, it will
miss.
Weaker parties can have Auron use Sentinel with Protect to absorb his attacks. You
can also call in Anima and have him cast haste and protect, then use pain. Attack
will probably work, but doesn't do as much damage. The higher Yuna's evade is, the
less likely it is Ironclad will even land a blow on an Aeon.
Stronger parties probably already have Evasion high enough that most of his attacks
will miss.
Original
Earth Eater:
Num Max Hits: 14
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Lv. 1 Key Sphere
Loot:
Fortune Sphere,
Tripple Overdrive weapons,
Auto-Potion armor
This enemy has two modes - standing and toppeled over (remember the Chocobo Eater?)
When he's standing, hit him hard (over 100k damage) to topple him. He will counter
every attack. If he's standing, he'll counter with a punch. If he's on his back,
he'll reflect cast Flare at you. If can add Auto-Phoenix to the armor of a couple of
characters, it will make this battle quite a bit easier - but don't forget to restock
every so often if your'e grinding for those Fortune Spheres. FYI, the next enemy
(Greater Sphere) drops armor that have Auto-Phoenix already on them.
If he's on his feet when it's his turn, he'll punch a couple of times - with an
instant death attack punch. If he's on his back, he'll get up during his turn (after
struggling one time.) I usually save this enemy until my guys are at 255 in most of
their other stats, then drag everyone back through the grid using a Luck Sphere on
any empty nodes, and using Fortune Spheres to boost everyone's luck.
Greater Sphere:
Num Max Hits: 16
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Return Sphere
Loot:
Luck Sphere x1/x2,
One MP Cost wepons,
Auto-Phoenix armor
This guy counters with Ultima, so pay attention. He's also got a "hydraulic press"
attack that kills your guys off straight up. Use a powerful Aeon, cast Haste, Protect,
and Shell. Before he gets his turn, be sure to shield!
Catastrophe:
Num Max Hits: 23 (5 in first form, 18 in second)
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Lv. 2 Key Sphere
Loot:
Designer Wallet x1/x2 (Add Gillionaire to weapons),
status effect weapons,
status defense armor
Strong parties that have multiple characters with Break Damage Limit weapons shouldn't
have too much trouble with this battle. Just Hastaga and Quick Hit over and over. After
5 99,999 hits, he'll open up. 18 more to kill him. By the time you've got everyone
buffed up using the agility spheres you've won from a previous battle, you should be
able to take him out before he gets a shot off.
Weaker parties should rely on a powerful Aeon with Haste and Protect. Heal up as needed.
Th'uban:
Num Max Hits: 31
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Teleport Sphere
Loot:
Underdog's Secret x1/x2 (Add Double Overdrive to weapons),
Triple AP/Triple Overdrive weapons,
HP+ armor
When hit, this enemy will counterattack with Condemn - an attack that hits you with
delay and removes any buffs you may have - unless your armor provides auto-buff
(e.g., Auto-Haste). His attacks follow a specific pattern: Regular attack, Rainbow,
buff (one of Protect, Reflect, Regen, or Shell), and finally Convergence. With High
defense, his regular attack is easily handled. Rainbow attacks the whole party and
can cause curse, sleep, confuse, darkness, and silence. Convergence attacks one party
member (or Aeon) and does 99,999 damage.
Sufficiently powerful parties can use Quick Hit and Heal up when
low on HP. If you've maxed your Agility, he won't be able to get in a powerful
attack. Alternatively, if you have high magic, you can haste your party and bounce a
double flare off a reflected party member. However, I was unable to get an overkill
this way - even with 5x Focus special ability.
Weaker parties should use an Aeon, but the strategy will be a little different than
normal. If you can't do a lot of damage with a regular attack, wait until you're more
powerful. Since he nullifies your buffs, forget Haste/Protect and just attack. You
can let a regular attack or Rainbow hit your aeon, but dismiss before convergence so
it only kills one party member. Revive them and call your aeon again on the next
turn. If your non-Aeon characters aren't attacking, you can haste them so your Aeon
gets more turns to attack when you call them back. If they're powerful enough, the
Magus Sisters can be a good choice here. Just ask them to fight otherwise Cindy will
spend the whole time trying to auto-life while Sandy casts reflect - because he keeps
nullifying it with the Condemn counter attack.
Neslug:
Num Max Hits: 41 (but read on...)
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Friend Sphere
Loot:
Pendulum (Use 30 to Add Master Theif to armor),
Piercing and Triple AP weapons,
HP+ armor
For powerful parties, this shouldn't be a difficult battle. Just hastega then quick
hit until it receeds into it's shell. After that, cast reflect on someone and double
cast Flare at them (then copy cat) until the shell breaks. Then go back to quick hit.
For weaker parties, this battle is more challanging. Having an Aeon on the field when
he's inside his shell will cause over 100K HP to regenerate each turn, making it
quite hard to get to his third stage. The only thing that works is having the Aeon
cast haste, reflect, and then double cast flare. But if your other characters can do
that, he'll heal for fewer HP per turn with them on the field than an Aeon.
Things to consider: If you can make Silence Buster connect, you can prevent him from
casting Curaga, but he'll still restore HP each turn while he's in his shell. If his
slime attack is making it impossible to defeat him, try casting slowga on your party
(yes you read that right; I found he never casts is when the party is in that state.)
Just be sure not to do that if you've got someone with Auto-Haste armor.
Ultima Buster:
Num Max Hits: 51 (yeah, right...)
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Lv. 3 Key Sphere
Loot:
Winning Formula x1/x2 (Add Triple Overdrive to weapons),
Triple AP, Triple Overdive, Overdrive-AP weapons,
Break MP Limit armor (I've not found a use for this)
For strong parties this should be a reasonably easy battle as long as Wakka has break
damage limit. Go after its arms first, then its head, then attack the body. The head
is out of range for melee attacks, but Wakka, Aeons, or magic should make it possible
to take it out. The arms and head have nothing to steal. Taking out the head is
important because he has a really nasty attack that hits you with a lot of debuffs. If
he gets three turns before you kill him off, his arms will respawn.
I'd really recommend against trying this battle with a weak party, but if you can take
out the head it should at least be possible. Hastega and Quick Hit with break damage
limit weapons or a powerful Aeon (if you have lots of patience). If your magic defense
is high enough, you can survive his Ultima attack. If your defense is high enough, you
can survive his physical attacks.
Shinryu:
Num Max Hits: 21
Steal:
Gambler's Spirit 2x/4x (Adds SOS Overdrive to weapons),
Three Stars (
Aeon learns Doublecast,
add One MP Cost to weapons
add Break MP Limit to armor)
Loot:
Wings to Discovery x1/x2 (
add Triple AP to weapons,
add Break HP Limit to armor),
Double AP weapons, Auto-Med armor)
This is a water battle, so you can only fight with Wakka, Rikku, and Tidus. I wait to
do this until I have AT LEAST two Break Damage Limit weapons and those characters can
do 99,999 DMG. He retaliates to any physical attack, so have Protect and Regen and be
prepared to use a lot of Cure magic or items until you're super fast. The nasty attack
is called Eraser and will eject one of your characters from battle. It really sucks if
it ambushes you and does that right off the bat. There's another attack called Shining
which does a lot of non-elemental magic damage to all your characters. Be sure you're
decently healed up before its turn!
For a decently powerful group, this should be doable. Hastega and Quick Hit, then
heal as needed. If you don't have break damage limit weapons, this will be a long,
tough slog. At 2 Million HP, you'll need over 200 hits of 9,999.
Nemesis:
Num Max Hits: 101 (yup)
Steal:
Lv. 4 Key Sphere,
Warp Sphere
Loot:
Warp Sphere x1/x2,
Break Damage Limit weapons,
Break HP Limit armor
This enemy doesn't just show up when you've captured everything. You have to beat
everything in the arena. After that, save, then talk to the arena owner to unlock this
battle. If you need Lv. 4 Key Spheres you can steal them from this enemy at the cost
of an Ultima counter (oddly, that doesn't happen if you Mug instead of Steal). That
being said, you can also just bribe the Chimera Brain enemies in the Calm Lands
250,000 Gil to obtain one or two of them so this isn't exactly the best time for that.
The attack pattern of this enemy is Ethereal Cannon (non-elemental attack on one
character), Ultra Spark (party attack that deals damage and inflicts Poison, Curse,
Slow, and Power Break), Physical Attack (but sometimes he will add another physical
attack in there for good measure). After 8 to 10 turns he'll cast Armageddon (party
attack that does a guaranteed 99,999 damage - make sure an Aeon takes this hit or you
have auto-life!)
By the time you get here, you're probably a pretty buff party. I don't recommend this
battle with a weak party. Hastega and Quick Hit. When he's about to attack, swap in
Yuna and have an Aeon take the hit. For its turn, don't bother having the Aeon shield.
Just have it haste itself to maximize the number of turns you'll get when (not if)
it's subsequently killed.
When you've beaten this guy, you'll have defeated all the enemies in the game
(except Yu Yevan). You should get the Mark of Conquest to commemorate the event. I've
been able to defeat him after about 70 hours of game play. YMMV.
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