Index
Plot
Intro
Submerged Ruins
Besaid
Kilika
Luca
High Road
Mushroom Rock
Djose Temple
Moonflow
Thunder Plains
Macalania Woods
Lake Macalania
Bickanel Island
Bevelle
Calm Lands
Mt. Gagazet
Zanarkand
Highbridge/Temples
Sin
Side Quests
Arena
Misc Quests
Gatekeepers
Omega Ruins
Single Page Version
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Mount Gagazet
Ronso vs. Ronso
When you first reach the mountain, you will be accosted by the Ronso. Eventually
you will leave with their blessing. You almost certainly need to sell (or buy - but
these are pretty lame) weapons, or get some items (you probably want at least 20 Holy
Water before continuing on), there's a shop in the lower right corner of this screen.
I was able able to sell off all the weapons/armor I didn't need and earn back about
10% of what I spent on Yojimbo. Going into this next area requires some strategy, so
be sure you read the next little bit carefully. If you do this wrong, you'll get some
weak crap stuff. But if you do this *right*, you'll get enough Lv. 3 Key Spheres to
keep your guys awesome.
A little prep work here can go a long way. You'll be fighting a one-on-one
battle here, so not being ready can be pretty costly. Set Kimahri's overdrive mode to
Stoic. I like to reorder my items to make this easier. I put the following near the
top (if you don't have enough, I'll list alternates, too):
- X-Potion/Hi-Potion
- Ether (or Turbo Ether - but try not to waste those!)
- Elixir (or Megalixir - but try not to waste those!)
- Remedy (or individual status curative items)
If you took Khimari down the Rikku route and have the Use skill, consider putting
these near the top, too:
- Chocobo Feather - Puts you in Haste
- Stamina Tablet - Doubles your HP
- Lunar Curtain/Light Curtain - Puts you in Shell/Protect
Once you have things organized, talk to everyone, then ***SAVE***, and then head up
the mountain. When Kimahri gets in a fight, lancet every last skill out of these guys!
They have LOTS of cool abilities - especially if you've missed a few on the way here.
Use Item -> X-Potion (or Hi-Potion) when you get low on heath. If the two are next to
each other, that's the perfect time to heal or buff/de-buff. If you have the Use skill
you can use a Stamina Tablet to double your HP, a Chocobo Feather to get Haste,
Light/Lunar curtains to get Protect/Shell. You can also use magic or Ronso Rage on
them if they are next to each other. Eventually one will use Bulldozer and then
they'll be on either side of you. Since they can't defend each other, that's when you
should attack.
Before killing them off, be sure to steal some of those Level 3 Key Sphere's
you've been waiting for. Each time you steal you cut the probability of the next steal
in half. Each steal also has a chance of getting two of them instead of just one.
Since it gets harder and harder each time, I usually only try to get 4 successful
steals before abandoning. At that rate, you should be able to steal between 8 and 16,
depending on how many you steal at a time. Once you've stolen as many as you want, be
sure to Lancet them both until you stop learning new skills. After that, go on the
offensive.
Concentrate on Yenke first. When you get his HP low enough, he'll use White
Wind. After he does, Lancet it from him! Get him close to KO, then use Ronso Rage Fire
Breath for an overkill - but be sure you've stolen all the Level 3 Key Spheres you
want from him first!
After taking out Yenke, go after Biran. When you get his HP low enough, he'll
use Mighy Guard. Be sure to lancet that from him after he's used it! By taking out
Yenki first, you should be able to prevent Mighty Guard from being applied to both of
them. The only way I could reliably Overkill Biran was to use Spare Change and throw
25,000 Gil at him.
Unless you've been leveling up quite a bit, physical overkills are pretty tough
on these guys. Also, don't bother infecting them with status ailments - they're immune
(i.e., don't wast your Ronso Rage on things like Bad Breath, etc).
You'll get either a Friend or a Return sphere from these guys (or two if you
overkill them). Even without a lot of leveling up, I was able to get an overkill on
both Yenke and Biran using the strategy above. In terms of equipment won from the
battle, once I got a Sorcery Targe and a Baroque Sword from this battle. Another time
I got two identical Sorcery Armlets. It seems like you should always get, you know,
*Kimahri* weapons and armor from this battle, but whatever. :D You know, I wanna see
this statue of Yuna. With her big ol' horn... Heh heh. After all this is over, you
might consider saving. Just in case.
Fun Fact: If you stay in long enough - and if you haven't already learned it -
Kimahri will learn overdrive mode "loner", which strikes me as funny.
Walkin' in a Winter Wonderland
You'll want to use this area to charge your aeons, but don't worry about that
until you've captured 10 of whatever enemy you're facing. For example, once you have
10 Grenades captured, you can bring in your Aeons to charge and kill these guys off.
It's a good way to save your magic for when you really need it!
Hastaga is you friend here... Don't bother leveling up here - there's another
area after this where it makes more sense, and you can capture all these enemies
there, too. Just save and continue. You've equiped your catching weapons again, right?
At the scenery change, there is a chest on the ledge to your right with 20,000 Gil.
It's hard to see and tricky to get to. After the song, head strait and off to the left
for a chest with 2 mega-potions (hidden beind the ledge). Up ahead on the right is a
monument to a summoner.
Go examine it. Continue around the mountain. At the first hard left turn, you
can head up the little path to the left for a Braska's Sphere. Head along the left
path. Round the next bend, you will find another mound. Just up ahead you can take a
path up and left for a Defending Bracer. Eventually, you will pass O'aka's - be sure
to talk to Wantz! Head left and down around the corner for two chests contianing an HP
sphere and a level 4 key sphere.
A little further, you'll pass more mounds. Be examining these to learn stuff -
isn't Lulu a wonderfully optomistic person? Keep going, and you'll and a get to a save
sphere. SAVE! A little farther, you'll meet our good buddy.
Semour Flux
The shell Mortiorchis has 4000 HP, and Seymour has 70,000 HP, boys and girls.
Steal some elixirs (from Seymour; Mortiorchis has nothing). Very early on, have Lulu
cast "Bio" on him; he'll lose 1400 HP every turn that way. If you have Yuna talk to
Seymour it will increase her magic defense. If you have Kimahri talk to him, it will
increase his strength. Does Tidus have quick hit? It's kinda useful here. It doesn't
look like anything really works on him except silence and poison; he's immune to all
other status abnormalities. He'll hit you with "Lance of Atrophy" (causes zombie) then
use full-life on that character (despite being silenced.) If you have a chance, use a
Holy Water to cure the zombie status before that happens.
The way this works took me a little while. Basically, you can "kill off"
Mortiorchis, and he'll absorb 4000 HP from Seymour. I kept bringing in some maxed out
Aeons to do farily massive ammounts of damage to him. Do note that after you call an
Aeon, Seymour will banish it. Also, after a certain amount of damage, Mortiorchis
starts attacking all on it's own. That really sucks. When I had him mostly killed off,
I brought in Bahamut with a Megaflare overdrive and wiped the floor with him. 45,789
damage! Talk about overkill, lol. Overkill on this nets you 2x Lv. 4 Key Sphere.
Continue on to learn a little more, but be sure to open the chests hidden among these
columns - you really do want that Saturn Crest (it's part of Kimahri's Ultimate
Weapon). Save, then keep going.
Dream Sequence
When tidus wakes up, head into his house. Listen, then go outside and head
'upstairs.' I couldn't find anything in his house to get. You'll learn all sorts of
interesting things. If you don't understand what's going on, reload and watch this
little bit again. There's HOPE in there - somewhere - if you can find it. Nothing he
says is nonsense - everything means something. If you don't understand it the first
time, you might want to watch it again.
Caves
This is a pretty good place to level up. Be sure to steal remedies from the
mandragora and ethers from the behemoths! Oh, and you can kill the bashuras easier if
you slowga them, and hastaga tidus, Auron and Wakka. When/if you encounter a Dark
Flan, just remember your armor break, OK? For fighting the Splasher enemies, don't
forget to have Rikku use the Use skill and Al Bhed potions (you can steal them from
some of the mech enemies around here).
- When you are back to normal, head forward into the cave and save your game.
- Then head LEFT, jump into the water, swim strait (don't take the right) and hit
the sphere with Wakka's Ball. Notice the things that look like targets? Throw when the
second one is lined up exactly, and the ball will pass through the shell and hit the
center. Open the chest here for a Lv. 1 Key Sphere.
- Come back to the save sphere, save, and go up the stairs.
- At the top, turn left and go up the ramp and swim to the other side.
- There is another puzzle here. I'm thinking it's not random, but may depends on
your guys.
- Anway, I had Tidus go left, Rikku go right and Wakka go down.
- When you see the bright white light, dive and open the chest (fortune sphere),
then head back to the save point.
- Now go left, and around the bend should be a little room to your right. Inside is
a chest containing a 'Pep Talk,' which has sos-null-stuff.
- Head back to the save sphere, then up the stairs and to the right.
- Have you noticed that the save sphere is at the center of everything you do in
this cave? Do you really think that's a coincidence?!? :D
- Swim around the corner and get the recovery ring and the return sphere in the chests.
- Go back to the save sphere, then up the stairs and to the left.
- This time, veer hard left and go up the stairs (right before the water).
- At the top of the stairs and around the corner is a save point. Since you are
going to fight a nasty battle in a sec, I recommend you use it. :) Before that battle,
one last check - do you have Holy Water and a set of fully charged Aeons? I'd
recommend that before going too far.
[OPTIONAL: Did you capture at least one of every fiend here? If so, you may want to
look into going and getting the Flower Sceptre now. See the Remiem Temple portion of
the Misc Side Quests section. Do note that I was unable to actually get the Sisters
Aeon at this time, since you can't get Anima until later in the game so the shield on
the door will still in place if you head to the temple.]
When you are ready, head out of the cave and fight Sanctuary Keeper
immiediately. He's got 40,000 HP. Hit him with Darkness and Armor Break. I was able to
steal multiple turbo ethers from this guy. He'll counter attack with either a regular
attack or "Tail Sweep", which will affect all your characters. His Photon Wings attack
will curse your Characters (and Aeons), preventing them from using their Overdrive.
This really sucks when you want to bring in Bahamut and have him over kill this guy.
To counter that, use holy water to cure the curse.
You HAVE been using your excess spheres to level him up, right...? I really
don't recommend fighting fair. This guy's mean. If you haven't been leveling Bahamut
up, you can use the overdrive on all your aeons again, and armor break and dispell
(when he casts protect/regen). Did I mention his photon wings attack will curse you,
thus rendering your characters/aeons unable to charge their overdrive? Even if you
DON'T have a really cool set of Aeons, a few megaflairs from bahamut (after all other
aeons get their turn) should be enough to deal with him.
Overkill nets you two Return Spheres here. Go back and save if you want to avoid
having to do this again. Near (but not right next to) the save point you will find a
warp platform, which you can use to return to the base of Mt Gagazet. Then head left
and watch the cut scene. When yuna drops something, pick it up and watch it if you
want. (I mean if you pick it up you WILL watch it). If you have seen it before, just
bypass it. Don't bother looking in the little alcove, there isn't a chest there. Head
through beautiful downtown Zanarakand. Home to dust and destruction. Welcome home,
Tidus.
Deja Vu
Head forward to where everyone else is. Remember this scene? After watching it
again, save and head out. There is a chest around the first bend.
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