Index
Plot
Intro
Submerged Ruins
Besaid
Kilika
Luca
High Road
Mushroom Rock
Djose Temple
Moonflow
Thunder Plains
Macalania Woods
Lake Macalania
Bickanel Island
Bevelle
Calm Lands
Mt. Gagazet
Zanarkand
Highbridge/Temples
Sin
Side Quests
Arena
Misc Quests
Gatekeepers
Omega Ruins
Single Page Version
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Submerged Ruins
When you wake up, you'll be in the water. You can now access your menu. It is
worth your while to explore this area (the water, not the menu). Up and to the left
you will find an Al Bhed compilation sphere. You can use this sphere to learn Al Bhed
if you have played the game before (or borrow someone else's memorey card). If you're
a crypto wonk, Al Bhed is a simple substitution cypher. For the rest of you, Al Bhed
is a simple language which consists of swapped letters. When you see an "E", you just
replace it with "T" or whatever.
You can also find a few potions south from that, and if you get back in the
water and head to your right you'll find 200 gil and a plaque you can read - if you've
played the game before and used the compilation sphere to fill out your Al Bhed
dictionary. That's all that's around here. Go straight up from where you woke up and
through the arch. You'll see a save sphere. Use it! Walk down the path and veer off to
the left. You'll get a Hi-Potion. Go back to the path and head forward. You'll drop
down into the water; remember, you have gills in this game - you can breath
underwater.
If you look straight ahead, you'll see a light and a treasure chest. Swim toward
it. You'll get attacked by some fish. Kill as many as you can...
Fighting Geosgaeno
When there is one left, he'll get eaten by a Geosgaeno. You'll have to fight
this now. Hit him a few times; don't bother healing. His attacks do 1/2 HP damage.
Eventually you'll run off with your tail between your legs. Go forward down the little
hall where you wake up, and you'll find yourself in a room with a Campfire in the
center. Watch Tidus complain that he needs a fire. Get used to him complaining; his
neediness knows no bounds. :D
See that map in your upper left? At 2:00 there's a door you cannot go through,
but there's a hidden chest next to it with an X-Potion inside. At about 5:00 is the
doorway you came through (it leads to the dead-end hallway where you just woke up). At
about 10:00 is a creepy statue. If you examine it, you'll be treated to a note that
says, and I quote: "A creepy statue." Right.
Anyway, at about 7:00 is a save globe next to a doorway. Go through the door and
examine the broken desk to obtain Flint. Head back to the campfire room and go through
the doorway way at 12:00. Just as you enter this next hallway, search down and left
for an Ether. Continue up until you have an opportunity to examine a flower pot on the
wall that obviously has head flowers in it. Get them, then continue up. Follow the
path on your map until you get to the end of the next area - there's a chest here with
Hi-Potion.
Return to the campfire room and save your game, then examine the campfire again.
Eventually you'll start a fire with the flint and tender. After a short walk down
memory lane, you'll get atacked by a klikk. Wail on him until the doors blow open
(don't bother using potions yet), and then you'll get a little help.
Mystery Girl
Using the Mystery girl's stuff, toss a couple grenades at it. If you run out,
you can steal one from him. You may need to potion Tidus a time or two, but I didn't.
Don't be afraid to use her potions if you need them. When the battle is over, you'll
get some cut scenes. They think you're a fiend in human disguise and want to kill you,
but mystery girl tells them not to kill you, then apologizes to you, and hits you.
LOL.
Workin' for a livin'
When you wake up later, you'll be forced to work to earn your keep. First,
though, head to the save globe at the top of the screen. Over on the right is Al Bhed
Primer vol. I. Be sure to get it. Congratulations - you are now Al Bhed Hujela. Whee.
Get a 3x potion from the guy on the left. If you talk to the guy on the right after
you've talked to the girl already, "yeah" will get you the tutorial again. Talk to the
girl to learn how to use the sphere grid. Go through the turtorial and PAY ATTENTION! You won't be able to level up if you don't!
When finished, talk to the girl again. She'll tell you what to do. Hop into the
water. Press and hold circle and the down arrow to descend to the depths, when you get
to the next screen, you'll have to hold circle and up (forward) to go down, but try
not to go TOO far down just yet. You'll be fighting Phiranha and they will drop random
spheres. Not only is the basically your first chance to level up, it's also the last
place you'll be able to get some Ability Spheres, which will be helpful in the next
area. It's helpful to get BOTH characters an Overdrive, too.
I like to just swim right to left (so I don't end up too far down) and level up a
bit here. You can quickly build up levels and earn spheres by having the girl steal
and use grenades. You could also keep the grenades (which you can sell a little later)
and have Tidus attack, but grenades will result in Overkill, which means the enemies
drop double the spheres - which is way more useful than money this early on in the
game. When you start to get low on health, head back to the surface and use the save
sphere to heal up (and save while you're at it). You can get another 3 potions from
talking to the guy toward the top of the screen, too. (He never runs out as far as I
could tell.) I like to level up a bit here. I use the Picture in picture on my TV to
watch something entertaining while I level up. If you really want to min/max the time
here, set Tidus' overdrive skill to Victor and the girl's skill to Slayer. When she
gets an overdrive, steal on the first round, then mix two spheres of whatever type you
have the most of (likely Mana or Power Spheres.) Don't use Ability Spheres - they're
hard to come by in the upcoming area. You'll amass several grenades, potions, and
spheres. By the time I was ready to move on to the next area, my save game registered
2 hours and 14 minutes. I had 15 grenades and 34 potions. I had learned Cheer,
Defense+1, Strength+1, Flee, Agility+1, and Accuracy+1. I also had amassed over 20
ability spheres. If you wait to move on until she gets a level up, you can give her an
additional 200 HP and +3 Agility. Tidus will also end up with +20MP, another +1
Strength, Haste Magic, and another +1 Accuracy.
If you do opt to level Tidus up a bit (other than maybe the accessible 200 HP,
there's not a lot of point to leveling up the girl yet), you can get him pretty buff
(well, reasonbly less sucky) relatively early on in the game. While fighting Phirana,
be sure to save an Overdrive for both characters before moving on, which you'll do by
continuing down into the deep deep. When you're ready to move on, head toward the
bottom of the sea and don't use that Overdrive until I'll tell you when to use it.
When you get inside the building, save your game. From the bottom area, you can
"return to the ship," if you need to.
Fighting Tros
You may want to read through this section before going into the big battle. It's
kinda tough to figure out on the fly. Examine the panel to open the door. Follow the
girl to the power source. Fight more fish. Examine the power source and wake the
monster. When you try to leave, he'll attack. The girl will be able to steal grenades
from this guy. Yeah... He would TOTALLY have grenades... Whatever; you probably have a
bunch already.
Steal 'em if you need. You've been saving your overdrive, right? Have her use
the "mix" skill and combine TWO GRENADES. If you haven't been saving that, you'll need
to either do it the hard way, or wait until she's got an overdrive saved up.
If you have to do it the hard way, have Tidus cheer if he can. If you're
characters drop below 200 HP, use a potion! When the fish swims around the bend,
potion up your guys if you need to, or use the stand by trigger. Steal another grenade
and hit him. When you get a chance for another trigger command, use the pincher
attack. Have Tidus wail on him, and have the girl use potions to keep him safe. Don't
forget to use your overdrives if you get them. You should be able to kill him off
without too much trouble. If you die, you at least have a decent place to come back
too. Follow the girl out the hole in the wall. When you get out, dive and head dead
toward the red arrow.
Congratulations, you have helped raise the air ship. More on THAT later. (Quite
a bit later, as it turns out). After a while, the girl will bring you food and you'll
finally learn her name. When Tidus goes nuts and eventually tells her everything. She
tells him about Zanarkand. Save your game (if you really want; you don't need to,
though) and talk to her again. In a few minutes, you'll have a chance to save your
game.
When you wake up, head to your left and get a few antidotes from the chest by the
nets. Then get back in the water and swin as far right as you can. Go up and to the
left to a little alcove and you'll get the moon crest. (Note: The crests are used to
get cool weapons later. FIND THEM ALL!) Now go talk to the guys on the beach.
Welcome to Besaid.
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